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@@ -170,21 +170,6 @@ static void game_mode_context_enter(GameModeContext *self)
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LOG_MSG("Entering Game Mode...\n");
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sd_notifyf(0, "STATUS=%sGameMode is now active.%s\n", "\x1B[1;32m", "\x1B[0m");
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- char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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- memset(scripts, 0, sizeof(scripts));
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- config_get_gamemode_start_scripts(self->config, scripts);
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-
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- unsigned int i = 0;
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- while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
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- LOG_MSG("Executing script [%s]\n", scripts[i]);
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- int err;
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- if ((err = system(scripts[i])) != 0) {
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- /* Log the failure, but this is not fatal */
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- LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
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- }
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- i++;
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- }
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-
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/* Read the initial governor state so we can revert it correctly */
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const char *initial_state = get_gov_state();
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if (initial_state) {
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@@ -217,6 +202,23 @@ static void game_mode_context_enter(GameModeContext *self)
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/* Apply GPU optimisations */
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game_mode_apply_gpu(self->gpu_info, true);
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+
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+ /* Run custom scripts last - ensures the above are applied first and these scripts can react to
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+ * them if needed */
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+ char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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+ memset(scripts, 0, sizeof(scripts));
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+ config_get_gamemode_start_scripts(self->config, scripts);
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+
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+ unsigned int i = 0;
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+ while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
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+ LOG_MSG("Executing script [%s]\n", scripts[i]);
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+ int err;
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+ if ((err = system(scripts[i])) != 0) {
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+ /* Log the failure, but this is not fatal */
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+ LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
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+ }
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+ i++;
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+ }
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}
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/**
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