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+/*
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+
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+Copyright (c) 2017-2018, Feral Interactive
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+All rights reserved.
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+
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+Redistribution and use in source and binary forms, with or without
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+modification, are permitted provided that the following conditions are met:
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+
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+ * Redistributions of source code must retain the above copyright notice,
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+ this list of conditions and the following disclaimer.
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+ * Redistributions in binary form must reproduce the above copyright
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+ notice, this list of conditions and the following disclaimer in the
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+ documentation and/or other materials provided with the distribution.
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+ * Neither the name of Feral Interactive nor the names of its contributors
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+ may be used to endorse or promote products derived from this software
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+ without specific prior written permission.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+POSSIBILITY OF SUCH DAMAGE.
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+
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+ */
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+
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+#define _GNU_SOURCE
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+
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+#include "gamemode.h"
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+#include "helpers.h"
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+#include "logging.h"
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+
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+#include <libgen.h>
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+#include <unistd.h>
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+
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+#include "gamemode_client.h"
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+
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+/* Initial verify step to ensure gamemode isn't already active */
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+static int verify_gamemode_initial(void)
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+{
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+ int status = 0;
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+
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+ if ((status = gamemode_query_status()) != 0) {
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+ fprintf(stderr,
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+ "gamemode is currently active, tests require gamemode to start deactivated!\n");
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+ status = -1;
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+ } else if (status == -1) {
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+ fprintf(stderr, "gamemode_query_status failed: %s!\n", gamemode_error_string());
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+ fprintf(stderr, "is gamemode installed correctly?\n");
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+ status = -1;
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+ } else {
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+ status = 0;
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+ }
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+
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+ return status;
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+}
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+
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+/* Check if gamemode is active and this client is registered */
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+static int verify_active_and_registered(void)
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+{
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+ int status = gamemode_query_status();
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+
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+ if (status != 2) {
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+ if (status == -1) {
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+ fprintf(stderr, "gamemode_query_status failed: %s\n", gamemode_error_string());
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+ } else if (status == 1) {
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+ fprintf(stderr, "gamemode was active but did not have this process registered\n");
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+ }
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+ fprintf(stderr, "gamemode failed to activate correctly when requested (expected 2)!\n");
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+ status = -1;
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+ } else {
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+ status = 0;
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+ }
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+
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+ return status;
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+}
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+
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+/* Ensure gamemode is deactivated when it should be */
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+static int verify_deactivated(void)
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+{
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+ int status = gamemode_query_status();
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+
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+ if (status != 0) {
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+ if (status == -1) {
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+ fprintf(stderr, "gamemode_query_status failed: %s\n", gamemode_error_string());
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+ }
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+ fprintf(stderr, "gamemode failed to deactivate when requested (expected 0)!\n");
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+ status = -1;
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+ } else {
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+ status = 0;
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+ }
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+
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+ return status;
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+}
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+
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+/* Ensure another client is connected */
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+static int verify_other_client_connected(void)
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+{
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+ int status = gamemode_query_status();
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+
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+ if (status != 1) {
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+ if (status == -1) {
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+ fprintf(stderr, "gamemode_query_status failed: %s\n", gamemode_error_string());
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+ }
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+ fprintf(stderr,
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+ "gamemode_query_status failed to return other client connected (expected 1)!\n");
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+ status = -1;
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+ } else {
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+ status = 0;
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+ }
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+
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+ return status;
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+}
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+
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+/**
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+ * game_mode_run_client_tests runs a set of tests of the client code
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+ * we simply verify that the client can request the status and recieves the correct results
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+ *
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+ * returns 0 for success, -1 for failure
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+ */
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+int game_mode_run_client_tests()
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+{
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+ int status = 0;
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+ fprintf(stdout, "running tests on external gamemode instance...\n");
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+
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+ /* First verify that gamemode is not currently active on the system
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+ * As well as it being currently installed and queryable
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+ */
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+ if (verify_gamemode_initial() != 0)
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+ return -1;
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+
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+ /* Verify that gamemode_request_start correctly start gamemode */
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+ if (gamemode_request_start() != 0) {
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+ fprintf(stderr, "gamemode_request_start failed: %s\n", gamemode_error_string());
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+ return -1;
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+ }
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+
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+ /* Verify that gamemode is now active and this client is registered*/
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+ if (verify_active_and_registered() != 0)
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+ return -1;
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+
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+ /* Verify that gamemode_request_end corrently de-registers gamemode */
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+ if (gamemode_request_end() != 0) {
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+ fprintf(stderr, "gamemode_request_end failed: %s!\n", gamemode_error_string());
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+ return -1;
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+ }
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+
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+ /* Verify that gamemode is now innactive */
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+ if (verify_deactivated() != 0)
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+ return -1;
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+
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+ /* Try running some process interop tests */
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+ fprintf(stdout, "running tests with two clients...\n");
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+
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+ /* Get the current path to this binary */
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+ char mypath[PATH_MAX];
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+ if (readlink("/proc/self/exe", mypath, PATH_MAX) == -1) {
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+ fprintf(stderr, "could not read current exe path\n");
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+ return -1;
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+ }
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+
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+ /* Fork so that the child can request gamemode */
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+ int child = fork();
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+ if (child == 0) {
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+ /* Relaunch self with -r (request and wait for signal) */
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+ if (execl(mypath, mypath, "-r") == -1) {
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+ fprintf(stderr, "failed to re-launch self with execv: %s\n", strerror(errno));
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+ return -1;
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+ }
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+ }
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+
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+ /* Parent process */
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+ /* None of these should early-out as we need to clean up the child */
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+
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+ /* Give the child a chance to reqeust gamemode */
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+ usleep(1000);
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+
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+ /* Check that when we request gamemode, it replies that the other client is connected */
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+ if (verify_other_client_connected() != 0)
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+ status = -1;
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+
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+ /* Verify that gamemode_request_start correctly start gamemode */
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+ if (gamemode_request_start() != 0) {
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+ fprintf(stderr, "gamemode_request_start failed: %s\n", gamemode_error_string());
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+ status = -1;
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+ }
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+
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+ /* Verify that gamemode is now active and this client is registered*/
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+ if (verify_active_and_registered() != 0)
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+ status = -1;
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+
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+ /* Send SIGCONT to child */
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+ if (kill(child, SIGCONT) == -1) {
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+ fprintf(stderr, "failed to send continue signal to other client: %s\n", strerror(errno));
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+ return -1;
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+ }
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+
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+ /* Kill the child regardless */
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+ if (kill(child, SIGKILL) == -1) {
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+ fprintf(stderr, "failed to kill the child: %s\n", strerror(errno));
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+ return -1;
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+ }
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+
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+ return status;
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+}
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