|
@@ -56,7 +56,7 @@ POSSIBILITY OF SUCH DAMAGE.
|
|
|
typedef struct GameModeClient {
|
|
|
pid_t pid; /**< Process ID */
|
|
|
struct GameModeClient *next; /**<Next client in the list */
|
|
|
- char *executable; /**<Process executable */
|
|
|
+ char executable[PATH_MAX]; /**<Process executable */
|
|
|
} GameModeClient;
|
|
|
|
|
|
struct GameModeContext {
|
|
@@ -331,28 +331,34 @@ int game_mode_context_register(GameModeContext *self, pid_t client, pid_t reques
|
|
|
/* Construct a new client if we can */
|
|
|
GameModeClient *cl = NULL;
|
|
|
char *executable = NULL;
|
|
|
+ int err = -1;
|
|
|
|
|
|
/* Check our requester config first */
|
|
|
if (requester != client) {
|
|
|
/* Lookup the executable first */
|
|
|
executable = game_mode_context_find_exe(requester);
|
|
|
if (!executable) {
|
|
|
- return -1;
|
|
|
+ goto error_cleanup;
|
|
|
}
|
|
|
|
|
|
/* Check our blacklist and whitelist */
|
|
|
if (!config_get_supervisor_whitelisted(self->config, executable)) {
|
|
|
LOG_MSG("Supervisor [%s] was rejected (not in whitelist)\n", executable);
|
|
|
- free(executable);
|
|
|
- return -2;
|
|
|
+ err = -2;
|
|
|
+ goto error_cleanup;
|
|
|
} else if (config_get_supervisor_blacklisted(self->config, executable)) {
|
|
|
LOG_MSG("Supervisor [%s] was rejected (in blacklist)\n", executable);
|
|
|
- free(executable);
|
|
|
- return -2;
|
|
|
+ err = -2;
|
|
|
+ goto error_cleanup;
|
|
|
}
|
|
|
+
|
|
|
+ /* We're done with the requestor */
|
|
|
+ free(executable);
|
|
|
+ executable = NULL;
|
|
|
} else if (config_get_require_supervisor(self->config)) {
|
|
|
LOG_ERROR("Direct request made but require_supervisor was set, rejecting request!\n");
|
|
|
- return -2;
|
|
|
+ err = -2;
|
|
|
+ goto error_cleanup;
|
|
|
}
|
|
|
|
|
|
/* Cap the total number of active clients */
|
|
@@ -392,10 +398,9 @@ int game_mode_context_register(GameModeContext *self, pid_t client, pid_t reques
|
|
|
|
|
|
/* From now on we depend on the client, initialize it */
|
|
|
cl = game_mode_client_new(client, executable);
|
|
|
- if (cl)
|
|
|
- executable = NULL; // ownership has been delegated
|
|
|
- else
|
|
|
+ if (!cl)
|
|
|
goto error_cleanup;
|
|
|
+ free(executable); /* we're now done with memory */
|
|
|
|
|
|
/* Begin a write lock now to insert our new client at list start */
|
|
|
pthread_rwlock_wrlock(&self->rwlock);
|
|
@@ -430,7 +435,7 @@ error_cleanup:
|
|
|
LOG_ERROR("Failed to register client [%d]: %s\n", client, strerror(errno));
|
|
|
free(executable);
|
|
|
game_mode_client_free(cl);
|
|
|
- return -1;
|
|
|
+ return err;
|
|
|
}
|
|
|
|
|
|
int game_mode_context_unregister(GameModeContext *self, pid_t client, pid_t requester)
|
|
@@ -580,7 +585,6 @@ int game_mode_context_query_status(GameModeContext *self, pid_t client, pid_t re
|
|
|
static GameModeClient *game_mode_client_new(pid_t pid, char *executable)
|
|
|
{
|
|
|
GameModeClient c = {
|
|
|
- .executable = executable,
|
|
|
.next = NULL,
|
|
|
.pid = pid,
|
|
|
};
|
|
@@ -591,6 +595,7 @@ static GameModeClient *game_mode_client_new(pid_t pid, char *executable)
|
|
|
return NULL;
|
|
|
}
|
|
|
*ret = c;
|
|
|
+ strncpy(ret->executable, executable, PATH_MAX - 1);
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
@@ -605,9 +610,6 @@ static void game_mode_client_free(GameModeClient *client)
|
|
|
if (client->next) {
|
|
|
game_mode_client_free(client->next);
|
|
|
}
|
|
|
- if (client->executable) {
|
|
|
- free(client->executable);
|
|
|
- }
|
|
|
free(client);
|
|
|
}
|
|
|
|