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@@ -86,6 +86,25 @@ static inline int ioprio_set(int which, int who, int ioprio)
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return (int)syscall(SYS_ioprio_set, which, who, ioprio);
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}
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+static inline int ioprio_get(int which, int who)
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+{
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+ return (int)syscall(SYS_ioprio_get, which, who);
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+}
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+
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+/**
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+ * Get the i/o priorities
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+ */
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+int game_mode_get_ioprio(const pid_t client)
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+{
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+ int ret = ioprio_get(IOPRIO_WHO_PROCESS, client);
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+ if (ret == -1) {
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+ LOG_ERROR("Failed to get ioprio value for [%d] with error %s\n", client, strerror(errno));
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+ ret = IOPRIO_DONT_SET;
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+ }
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+ /* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
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+ return IOPRIO_PRIO_DATA(ret);
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+}
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+
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/**
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* Apply io priorities
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*
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@@ -93,49 +112,51 @@ static inline int ioprio_set(int which, int who, int ioprio)
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* and can possibly reduce lags or latency when a game has to load assets
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* on demand.
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*/
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-void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
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+void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected)
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{
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- GameModeConfig *config = game_mode_config_from_context(self);
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+ if (expected == IOPRIO_DONT_SET)
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+ /* Silently bail if fed a don't set (invalid) */
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+ return;
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- LOG_MSG("Setting scheduling policies...\n");
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+ GameModeConfig *config = game_mode_config_from_context(self);
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- /*
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- * read configuration "ioprio" (0..7)
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- */
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+ /* read configuration "ioprio" (0..7) */
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int ioprio = (int)config_get_ioprio_value(config);
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- if (IOPRIO_RESET_DEFAULT == ioprio) {
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- LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
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- ioprio = 0;
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- } else if (IOPRIO_DONT_SET == ioprio) {
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+
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+ /* Special value to simply not set the value */
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+ if (ioprio == IOPRIO_DONT_SET)
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return;
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- } else {
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- /* maybe clamp the value */
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- int invalid_ioprio = ioprio;
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- ioprio = CLAMP(0, 7, ioprio);
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- if (ioprio != invalid_ioprio)
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- LOG_ONCE(ERROR,
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- "IO priority value %d invalid, clamping to %d\n",
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- invalid_ioprio,
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- ioprio);
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-
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- /* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
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- ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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+
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+ LOG_MSG("Setting ioprio value...\n");
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+
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+ /* If fed the default, we'll try and reset the value back */
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+ if (expected != IOPRIO_DEFAULT) {
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+ expected = (int)ioprio;
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+ ioprio = IOPRIO_DEFAULT;
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}
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- /*
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- * Actually apply the io priority
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- */
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- int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
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- if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
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- if (0 == ioprio)
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- LOG_MSG("Resetting client [%d] IO priority.\n", client);
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- else
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- LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
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- } else {
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- LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
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+ int current = game_mode_get_ioprio(client);
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+ if (current == IOPRIO_DONT_SET) {
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+ /* Couldn't get the ioprio value, let's bail */
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+ return;
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+ } else if (current != expected) {
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+ /* Don't try and adjust the ioprio value if the value we got doesn't match default */
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+ LOG_ERROR("Refused to set ioprio on client [%d]: prio was (%d) but we expected (%d)\n",
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client,
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- c,
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- p,
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- errno);
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+ current,
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+ expected);
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+ } else {
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+ /*
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+ * For now we only support IOPRIO_CLASS_BE
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+ * IOPRIO_CLASS_RT requires CAP_SYS_ADMIN but should be possible with a polkit process
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+ */
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+ int p = ioprio;
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+ ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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+ if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) != 0) {
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+ LOG_ERROR("Setting client [%d] IO priority to (%d) failed with error %d, ignoring\n",
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+ client,
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+ p,
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+ errno);
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+ }
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}
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}
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