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@@ -142,7 +142,8 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
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snprintf(tasks, sizeof(tasks), "/proc/%d/task", client);
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DIR *client_task_dir = opendir(tasks);
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if (client_task_dir == NULL) {
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- LOG_ERROR("Could not inspect tasks for client %d! Skipping ioprio optimisation.\n", client);
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+ LOG_ERROR("Could not inspect tasks for client [%d]! Skipping ioprio optimisation.\n",
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+ client);
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return;
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}
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@@ -164,7 +165,8 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
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*/
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} else if (current != expected) {
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/* Don't try and adjust the ioprio value if the value we got doesn't match default */
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- LOG_ERROR("Refused to set ioprio on client [%d]: prio was (%d) but we expected (%d)\n",
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+ LOG_ERROR("Skipping ioprio on client [%d,%d]: ioprio was (%d) but we expected (%d)\n",
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+ client,
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tid,
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current,
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expected);
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@@ -176,8 +178,10 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
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int p = ioprio;
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ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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if (ioprio_set(IOPRIO_WHO_PROCESS, tid, ioprio) != 0) {
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+ /* This could simply mean the thread is gone now, as above */
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LOG_ERROR(
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- "Setting client [%d] IO priority to (%d) failed with error %d, ignoring\n",
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+ "Setting client [%d,%d] IO priority to (%d) failed with error %d, ignoring.\n",
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+ client,
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tid,
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p,
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errno);
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