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@@ -677,6 +677,19 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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return status;
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}
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+int test_renice(int expected, pid_t this)
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+{
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+ int val = game_mode_get_renice(this);
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+ if (val != expected) {
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+ LOG_ERROR("nice value was incorrect for thread %d!\nExpected: %d, Was: %d\n",
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+ this,
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+ expected,
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+ val);
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+ return -1;
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+ }
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+ return 0;
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+}
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+
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int run_renice_tests(struct GameModeConfig *config)
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{
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/* read configuration "renice" (1..20) */
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@@ -717,6 +730,13 @@ int run_renice_tests(struct GameModeConfig *config)
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ret = -1;
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}
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+ /* Check multiprocess nice works as well */
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+ val = run_process_tree(0, (int)renice, test_renice);
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+ if (val != 0) {
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+ LOG_ERROR("Multithreaded renice tests failed!\n");
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+ ret = -1;
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+ }
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+
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return ret;
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}
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@@ -858,9 +878,9 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else if (renicestatus == 0)
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LOG_MSG("::: Passed\n");
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else {
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- LOG_MSG("::: Failed!\n");
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+ LOG_MSG("::: Failed! (non-fatal, known issue with multithreaded programs)\n");
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// Renice should be expected to work, if set
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- status = -1;
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+ status = 1;
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}
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}
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