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@@ -29,9 +29,14 @@ POSSIBILITY OF SUCH DAMAGE.
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*/
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-#pragma once
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-
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#define _GNU_SOURCE
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+
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+#include "daemon_config.h"
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+#include "gamemode.h"
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+#include "helpers.h"
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+#include "logging.h"
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+
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+#include <errno.h>
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#include <sys/syscall.h>
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#include <unistd.h>
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@@ -80,3 +85,55 @@ static inline int ioprio_set(int which, int who, int ioprio)
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{
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return (int)syscall(SYS_ioprio_set, which, who, ioprio);
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}
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+
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+/**
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+ * Apply io priorities
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+ *
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+ * This tries to change the io priority of the client to a value specified
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+ * and can possibly reduce lags or latency when a game has to load assets
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+ * on demand.
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+ */
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+void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
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+{
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+ GameModeConfig *config = game_mode_config_from_context(self);
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+
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+ LOG_MSG("Setting scheduling policies...\n");
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+
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+ /*
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+ * read configuration "ioprio" (0..7)
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+ */
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+ int ioprio = 0;
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+ config_get_ioprio_value(config, &ioprio);
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+ if (IOPRIO_RESET_DEFAULT == ioprio) {
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+ LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
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+ ioprio = 0;
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+ } else if (IOPRIO_DONT_SET == ioprio) {
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+ return;
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+ } else {
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+ /* maybe clamp the value */
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+ int invalid_ioprio = ioprio;
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+ ioprio = CLAMP(0, 7, ioprio);
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+ if (ioprio != invalid_ioprio)
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+ LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
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+
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+ /* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
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+ ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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+ }
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+
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+ /*
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+ * Actually apply the io priority
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+ */
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+ int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
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+ if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
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+ if (0 == ioprio)
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+ LOG_MSG("Resetting client [%d] IO priority.\n", client);
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+ else
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+ LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
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+ } else {
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+ LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
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+ client,
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+ c,
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+ p,
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+ errno);
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+ }
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+}
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