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@@ -75,6 +75,15 @@ struct GameModeConfig {
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long inhibit_screensaver;
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long inhibit_screensaver;
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long reaper_frequency;
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long reaper_frequency;
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+
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+ char apply_gpu_optimisations[CONFIG_VALUE_MAX];
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+ long gpu_vendor;
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+ long gpu_device;
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+ long nv_core_clock_mhz_offset;
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+ long nv_mem_clock_mhz_offset;
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+ long nv_perf_level;
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+ long amd_core_clock_percentage;
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+ long amd_mem_clock_percentage;
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};
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};
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/*
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/*
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@@ -111,7 +120,7 @@ static bool append_value_to_list(const char *list_name, const char *value,
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}
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}
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/*
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/*
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- * Get a positive long value from a string
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+ * Get a long value from a string
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*/
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*/
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static bool get_long_value(const char *value_name, const char *value, long *output)
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static bool get_long_value(const char *value_name, const char *value, long *output)
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{
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{
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@@ -121,7 +130,27 @@ static bool get_long_value(const char *value_name, const char *value, long *outp
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if (errno == ERANGE) {
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if (errno == ERANGE) {
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LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
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LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
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return false;
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return false;
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- } else if (config_value <= 0 || !(*value != '\0' && end && *end == '\0')) {
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+ } else if (!(*value != '\0' && end && *end == '\0')) {
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+ LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
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+ return false;
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+ } else {
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+ *output = config_value;
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+ }
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+
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+ return true;
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+}
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+/*
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+ * Get a long value from a hex string
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+ */
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+static bool get_long_value_hex(const char *value_name, const char *value, long *output)
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+{
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+ char *end = NULL;
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+ long config_value = strtol(value, &end, 16);
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+
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+ if (errno == ERANGE) {
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+ LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
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+ return false;
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+ } else if (!(*value != '\0' && end && *end == '\0')) {
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LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
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LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
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return false;
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return false;
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} else {
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} else {
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@@ -173,6 +202,25 @@ static int inih_handler(void *user, const char *section, const char *name, const
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} else if (strcmp(name, "inhibit_screensaver") == 0) {
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} else if (strcmp(name, "inhibit_screensaver") == 0) {
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valid = get_long_value(name, value, &self->inhibit_screensaver);
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valid = get_long_value(name, value, &self->inhibit_screensaver);
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}
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}
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+ } else if (strcmp(section, "gpu") == 0) {
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+ /* GPU subsection */
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+ if (strcmp(name, "apply_gpu_optimisations") == 0) {
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+ valid = get_string_value(value, self->apply_gpu_optimisations);
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+ } else if (strcmp(name, "gpu_vendor") == 0) {
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+ valid = get_long_value_hex(name, value, &self->gpu_vendor);
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+ } else if (strcmp(name, "gpu_device") == 0) {
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+ valid = get_long_value(name, value, &self->gpu_device);
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+ } else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
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+ valid = get_long_value(name, value, &self->nv_core_clock_mhz_offset);
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+ } else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
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+ valid = get_long_value(name, value, &self->nv_mem_clock_mhz_offset);
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+ } else if (strcmp(name, "nv_perf_level") == 0) {
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+ valid = get_long_value(name, value, &self->nv_perf_level);
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+ } else if (strcmp(name, "amd_core_clock_percentage") == 0) {
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+ valid = get_long_value(name, value, &self->amd_core_clock_percentage);
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+ } else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
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+ valid = get_long_value(name, value, &self->amd_mem_clock_percentage);
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+ }
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} else if (strcmp(section, "custom") == 0) {
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} else if (strcmp(section, "custom") == 0) {
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/* Custom subsection */
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/* Custom subsection */
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if (strcmp(name, "start") == 0) {
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if (strcmp(name, "start") == 0) {
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@@ -231,9 +279,17 @@ static void load_config_files(GameModeConfig *self)
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memset(self->defaultgov, 0, sizeof(self->defaultgov));
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memset(self->defaultgov, 0, sizeof(self->defaultgov));
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memset(self->desiredgov, 0, sizeof(self->desiredgov));
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memset(self->desiredgov, 0, sizeof(self->desiredgov));
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memset(self->softrealtime, 0, sizeof(self->softrealtime));
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memset(self->softrealtime, 0, sizeof(self->softrealtime));
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- self->renice = 4; /* default value of 4 */
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- self->reaper_frequency = DEFAULT_REAPER_FREQ;
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+ memset(self->apply_gpu_optimisations, 0, sizeof(self->apply_gpu_optimisations));
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self->inhibit_screensaver = 1; /* Defaults to on */
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self->inhibit_screensaver = 1; /* Defaults to on */
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+ self->renice = 4; /* default value of 4 */
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+ self->reaper_frequency = DEFAULT_REAPER_FREQ;
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+ self->gpu_vendor = 0;
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+ self->gpu_device = -1; /* 0 is a valid device ID so use -1 to indicate no value */
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+ self->nv_core_clock_mhz_offset = 0;
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+ self->nv_mem_clock_mhz_offset = 0;
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+ self->nv_perf_level = -1;
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+ self->amd_core_clock_percentage = 0;
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+ self->amd_mem_clock_percentage = 0;
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/*
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/*
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* Locations to load, in order
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* Locations to load, in order
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@@ -461,3 +517,48 @@ void config_get_ioprio_value(GameModeConfig *self, int *value)
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else
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else
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*value = atoi(ioprio_value);
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*value = atoi(ioprio_value);
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}
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}
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+
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+/*
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+ * Get various config info for gpu optimisations
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+ */
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+void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
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+{
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+ memcpy_locked_config(self,
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+ value,
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+ &self->apply_gpu_optimisations,
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+ sizeof(self->apply_gpu_optimisations));
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+}
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+
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+void config_get_gpu_vendor(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->gpu_vendor, sizeof(long));
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+}
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+
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+void config_get_gpu_device(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->gpu_device, sizeof(long));
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+}
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+
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+void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
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+}
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+
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+void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
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+}
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+void config_get_nv_perf_level(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->nv_perf_level, sizeof(long));
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+}
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+
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+void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
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+}
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+
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+void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
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+}
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