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Make the multithreaded ioprio tests not cause a full failure

Marc Di Luzio 5 年之前
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6639b17500
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      daemon/gamemode-tests.c

+ 3 - 3
daemon/gamemode-tests.c

@@ -874,9 +874,9 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
 		else if (iopriostatus == 0)
 			LOG_MSG("::: Passed\n");
 		else {
-			LOG_MSG("::: Failed!\n");
-			// Ioprio should be expected to work, if set
-			status = -1;
+			LOG_MSG(
+			    "::: Failed! (known: https://github.com/FeralInteractive/gamemode/issues/140)\n");
+			status = 1;
 		}
 	}