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Attempt to load unversioned library for compatibility with older installations

Games built against a new gamemode_client.h will fail to work with older
GameMode installations without this change. There are no ABI changes right
now so just attempt to load the old unversioned path if loading the
versioned one fails.
Alex Smith há 6 anos atrás
pai
commit
7051051f19
1 ficheiros alterados com 12 adições e 6 exclusões
  1. 12 6
      lib/gamemode_client.h

+ 12 - 6
lib/gamemode_client.h

@@ -154,12 +154,18 @@ __attribute__((always_inline)) static inline int internal_load_libgamemode(void)
 	/* Try and load libgamemode */
 	libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
 	if (!libgamemode) {
-		snprintf(internal_gamemode_client_error_string,
-		         sizeof(internal_gamemode_client_error_string),
-		         "dylopen failed - %s",
-		         dlerror());
-		internal_libgamemode_loaded = -1;
-		return -1;
+		/* Attempt to load unversioned library for compatibility with older
+		 * versions (as of writing, there are no ABI changes between the two -
+		 * this may need to change if ever ABI-breaking changes are made) */
+		libgamemode = dlopen("libgamemode.so", RTLD_NOW);
+		if (!libgamemode) {
+			snprintf(internal_gamemode_client_error_string,
+			         sizeof(internal_gamemode_client_error_string),
+			         "dlopen failed - %s",
+			         dlerror());
+			internal_libgamemode_loaded = -1;
+			return -1;
+		}
 	}
 
 	/* Attempt to bind all symbols */