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@@ -67,44 +67,36 @@ static void print_usage_and_exit(void)
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/* Get the nvidia driver index for the current GPU */
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static long get_gpu_index_id_nv(struct GameModeGPUInfo *info)
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{
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- // Default to using the current device number
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- long gpu_index = info->device;
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-
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if (info->vendor != Vendor_NVIDIA)
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return -1;
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- if (!getenv("DISPLAY"))
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- LOG_ERROR("Getting Nvidia parameters requires DISPLAY to be set - will likely fail!\n");
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- long current = 0;
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- do {
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- char arg[128] = { 0 };
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- char buf[EXTERNAL_BUFFER_MAX] = { 0 };
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- char *end;
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-
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- /* Get the PCI id parameter */
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- snprintf(arg, 128, NV_ATTRIBUTE_FORMAT, current, NV_PCIDEVICE_ATTRIBUTE);
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- const char *exec_args_core[] = { "/usr/bin/nvidia-settings", "-q", arg, "-t", NULL };
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- if (run_external_process(exec_args_core, buf, -1) != 0) {
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- LOG_ERROR("Failed to get %s! Will be defaulting to nvidia gpu index %ld\n",
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- arg,
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- gpu_index);
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- /* Failure just means we've overrun the device list */
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- break;
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- }
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+ /* NOTE: This is currently based off of a best guess of how the NVidia gpu index works
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+ * ie. that the index is simply the index into available NV gpus in the same order as drm
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+ * If that is not the case then this may fail to discern the correct GPU
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+ */
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- long pcidevice = strtol(buf, &end, 10);
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- if (end == buf) {
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- LOG_ERROR("Failed to parse output for \"%s\" output was \"%s\"!\n", arg, buf);
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- break;
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- }
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+ int device = 0;
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+ int nv_device = -1;
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+ while (device <= info->device) {
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+ /* Get the vendor for each gpu sequentially */
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+ enum GPUVendor vendor = gamemode_get_gpu_vendor(device++);
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- if (info->device == pcidevice) {
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- gpu_index = current;
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+ switch (vendor) {
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+ case Vendor_NVIDIA:
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+ /* If we've found an nvidia device, increment our counter */
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+ nv_device++;
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+ break;
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+ case Vendor_Invalid:
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+ /* Bail out, we've gone too far */
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+ LOG_ERROR("Failed to find Nvidia GPU with expected index!\n");
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+ break;
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+ default:
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+ /* Non-NV gpu, continue */
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break;
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}
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- } while (true);
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+ };
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- return gpu_index;
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+ return nv_device;
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}
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/* Get the max nvidia perf level */
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@@ -405,13 +397,11 @@ int main(int argc, char *argv[])
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info.device = get_device(argv[1]);
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info.vendor = gamemode_get_gpu_vendor(info.device);
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- /* Adjust the device number to the gpu index for Nvidia */
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- if (info.vendor == Vendor_NVIDIA)
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- info.device = get_gpu_index_id_nv(&info);
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-
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/* Fetch the state and print it out */
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switch (info.vendor) {
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case Vendor_NVIDIA:
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+ /* Adjust the device number to the gpu index for Nvidia */
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+ info.device = get_gpu_index_id_nv(&info);
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if (get_gpu_state_nv(&info) != 0)
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exit(EXIT_FAILURE);
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@@ -444,6 +434,9 @@ int main(int argc, char *argv[])
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info.nv_core = get_generic_value(argv[3]);
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info.nv_mem = get_generic_value(argv[4]);
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+ /* Adjust the device number to the gpu index for Nvidia */
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+ info.device = get_gpu_index_id_nv(&info);
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+
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/* Optional */
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info.nv_powermizer_mode = -1;
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if (argc >= 6)
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