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gamemode: Add a tiny safe snprintf helper

Give it a buffer, it returns an allocated string respecting the buffer
size.

Signed-off-by: Kai Krakow <kai@kaishome.de>
Kai Krakow %!s(int64=6) %!d(string=hai) anos
pai
achega
81a52ddc4d
Modificáronse 1 ficheiros con 5 adicións e 0 borrados
  1. 5 0
      daemon/gamemode.c

+ 5 - 0
daemon/gamemode.c

@@ -65,6 +65,11 @@ POSSIBILITY OF SUCH DAMAGE.
  */
 #define CLAMP(lbound, ubound, value) MIN(MIN(lbound, ubound), MAX(MAX(lbound, ubound), value))
 
+/* Little helper to safely print into a buffer, returns a newly allocated string
+ */
+#define safe_snprintf(b, s, ...)                                                                   \
+	(snprintf(b, sizeof(b), s, __VA_ARGS__) < (ssize_t)sizeof(b) ? strndup(b, sizeof(b)) : NULL)
+
 /**
  * The GameModeClient encapsulates the remote connection, providing a list
  * form to contain the pid and credentials.