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@@ -0,0 +1,96 @@
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+/*
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+
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+Copyright (c) 2017-2018, Feral Interactive
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+All rights reserved.
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+
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+Redistribution and use in source and binary forms, with or without
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+modification, are permitted provided that the following conditions are met:
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+
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+ * Redistributions of source code must retain the above copyright notice,
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+ this list of conditions and the following disclaimer.
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+ * Redistributions in binary form must reproduce the above copyright
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+ notice, this list of conditions and the following disclaimer in the
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+ documentation and/or other materials provided with the distribution.
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+ * Neither the name of Feral Interactive nor the names of its contributors
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+ may be used to endorse or promote products derived from this software
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+ without specific prior written permission.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+POSSIBILITY OF SUCH DAMAGE.
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+
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+ */
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+
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+#define _GNU_SOURCE
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+
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+#include "gamemode.h"
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+
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+#include <fcntl.h>
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+#include <pwd.h>
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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+#include <unistd.h>
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+
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+/**
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+ * Lookup the process environment for a specific variable or return NULL.
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+ * Requires an open directory FD from /proc/PID.
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+ */
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+char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
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+{
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+ char *environ = NULL;
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+
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+ int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
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+ if (fd != -1) {
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+ FILE *stream = fdopen(fd, "r");
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+ if (stream) {
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+ /* Read every \0 terminated line from the environment */
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+ char *line = NULL;
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+ size_t len = 0;
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+ size_t pos = strlen(var) + 1;
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+ while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
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+ /* Find a match including the "=" suffix */
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+ if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
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+ environ = strndup(line + pos, len - pos);
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+ }
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+ free(line);
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+ fclose(stream);
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+ } else
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+ close(fd);
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+ }
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+
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+ /* If found variable is empty, skip it */
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+ if (environ && !strlen(environ)) {
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+ free(environ);
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+ environ = NULL;
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+ }
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+
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+ return environ;
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+}
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+
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+/**
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+ * Lookup the home directory of the user in a safe way.
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+ */
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+char *game_mode_lookup_user_home(void)
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+{
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+ /* Try loading env HOME first */
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+ const char *home = secure_getenv("HOME");
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+ if (!home) {
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+ /* If HOME is not defined (or out of context), fall back to passwd */
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+ struct passwd *pw = getpwuid(getuid());
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+ if (!pw)
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+ return NULL;
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+ home = pw->pw_dir;
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+ }
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+
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+ /* Try to allocate into our heap */
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+ return home ? strdup(home) : NULL;
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+}
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