|
@@ -239,6 +239,44 @@ static int run_dual_client_tests(void)
|
|
|
return status;
|
|
|
}
|
|
|
|
|
|
+/**
|
|
|
+ * game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
|
|
|
+ * config) returns 0 for success, -1 for failure
|
|
|
+ */
|
|
|
+static int game_mode_run_feature_tests(void)
|
|
|
+{
|
|
|
+ int status = 0;
|
|
|
+ fprintf(stdout, " *feature tests*\n");
|
|
|
+
|
|
|
+ /* If we reach here, we should assume the basic requests and register functions are working */
|
|
|
+
|
|
|
+ /* Does the CPU governor get set properly? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Do custom scripts run? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Does the screensaver get inhibited? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Do GPU optimisations get applied? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Was the process reniced? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Was the scheduling applied? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ /* Were io priorities changed? */
|
|
|
+ /* TODO */
|
|
|
+
|
|
|
+ if (status != -1)
|
|
|
+ fprintf(stdout, " *passed*%s\n", status > 0 ? " (with optional failures)" : "");
|
|
|
+
|
|
|
+ return status;
|
|
|
+}
|
|
|
+
|
|
|
/**
|
|
|
* game_mode_run_client_tests runs a set of tests of the client code
|
|
|
* we simply verify that the client can request the status and recieves the correct results
|
|
@@ -258,5 +296,9 @@ int game_mode_run_client_tests()
|
|
|
if (run_dual_client_tests() != 0)
|
|
|
return -1;
|
|
|
|
|
|
+ /* Run the feature tests */
|
|
|
+ if (game_mode_run_feature_tests() != 0)
|
|
|
+ return -1;
|
|
|
+
|
|
|
return status;
|
|
|
}
|