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lib: generate a pkg-config files

To ease development, create a gamemode.pc and a gamemode-auto.pc
file, that other projects can use integrate with gamemode. The
former if they want to integrate at the source level and the latter
if the automatic integration is preferred.
Christian Kellner há 6 anos atrás
pai
commit
a4b98e61bf
1 ficheiros alterados com 27 adições e 2 exclusões
  1. 27 2
      lib/meson.build

+ 27 - 2
lib/meson.build

@@ -1,5 +1,5 @@
 # Main client library to message the daemon
-shared_library(
+gamemode = shared_library(
     'gamemode',
     sources: [
         'client_impl.c',
@@ -15,7 +15,7 @@ libgamemode_includes = [
 ]
 
 # Small library to automatically use gamemode
-shared_library(
+gamemodeauto = shared_library(
     'gamemodeauto',
     sources: [
         'client_loader.c',
@@ -32,3 +32,28 @@ gamemode_headers = [
 ]
 
 install_headers(gamemode_headers)
+
+# Generate a pkg-config files
+pkg = import('pkgconfig')
+desc = 'GameMode temporarily applies game specific optimisations to the host OS.'
+pkg.generate(
+  name: 'gamemode',
+  description: desc,
+  filebase: 'gamemode',
+  version: meson.project_version(),
+  libraries: [
+    libdl
+  ],
+)
+
+pkg.generate(
+  name: 'gamemode',
+  description: desc,
+  filebase: 'gamemode-auto',
+  libraries: gamemodeauto,
+  version: meson.project_version(),
+  libraries_private: [
+    libdl
+  ],
+)
+