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+
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+/*
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+
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+Copyright (c) 2017-2018, Feral Interactive
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+All rights reserved.
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+
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+Redistribution and use in source and binary forms, with or without
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+modification, are permitted provided that the following conditions are met:
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+
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+ * Redistributions of source code must retain the above copyright notice,
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+ this list of conditions and the following disclaimer.
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+ * Redistributions in binary form must reproduce the above copyright
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+ notice, this list of conditions and the following disclaimer in the
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+ documentation and/or other materials provided with the distribution.
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+ * Neither the name of Feral Interactive nor the names of its contributors
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+ may be used to endorse or promote products derived from this software
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+ without specific prior written permission.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+POSSIBILITY OF SUCH DAMAGE.
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+
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+ */
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+
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+#define _GNU_SOURCE
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+
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+#include "gamemode.h"
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+#include "helpers.h"
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+#include "logging.h"
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+
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+// TODO
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+// Gather GPU type and information
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+// Allow configuration file specifying of gpu info
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+// Apply Nvidia GPU settings (CoolBits will be needed)
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+// Apply AMD GPU settings (Will need user changing pwm1_enable)
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+// Intel?
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+// Provide documentation on optimisations
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+
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+/* Enums for GPU vendors */
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+enum GPUVendor {
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+ Vendor_Invalid = 0,
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+ Vendor_NVIDIA = 0x10de,
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+ Vendor_AMD = 0x1002,
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+ Vendor_Intel = 0x8086
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+};
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+
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+/* Storage for static GPU info gathered at start */
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+struct GameModeGPUInfo {
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+ enum GPUVendor vendor;
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+ int device; /* path to device, ie. /sys/class/drm/card#/ */
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+};
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+
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+/**
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+ * Applies or removes Nvidia optimisations
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+ */
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+static int apply_gpu_nvidia(bool apply)
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+{
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+ // Running these commands:
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+ // nvidia-settings -a '[gpu:0]/GPUMemoryTransferRateOffset[3]=1400'
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+ // nvidia-settings -a '[gpu:0]/GPUGraphicsClockOffset[3]=50'
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+ if (apply) {
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+ } else {
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+ }
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+
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+ return 0;
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+}
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+
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+/**
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+ * Applies or removes AMD optimisations
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+ */
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+static int apply_gpu_amd(bool apply)
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+{
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+ // We'll want to set both the following:
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+ // core: device/pp_sclk_od (0%+ additional)
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+ // mem: device/pp_mclk_od (0%+ additional)
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+ // Guide from https://www.maketecheasier.com/overclock-amd-gpu-linux/
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+ if (apply) {
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+ } else {
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+ }
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+
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+ return 0;
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+}
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+
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+/**
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+ * Attempts to identify the current in use GPU information
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+ */
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+int game_mode_identify_gpu(GameModeGPUInfo **info)
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+{
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+ int status = 0;
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+
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+ /* Verify input, this is programmer error */
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+ if (!info || *info)
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+ FATAL_ERROR("Invalid GameModeGPUInfo passed to %s", __func__);
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+
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+ /* Create the context */
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+ GameModeGPUInfo *new_info = malloc(sizeof(GameModeGPUInfo));
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+ memset(new_info, 0, sizeof(GameModeGPUInfo));
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+
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+ // TODO: Fill in the GPU info
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+
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+ /* Give back the new gpu info */
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+ *info = new_info;
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+
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+ return status;
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+}
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+
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+/* Simply used to free the GPU info object */
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+void game_mode_free_gpu(GameModeGPUInfo **info)
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+{
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+ /* Simply free the object */
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+ free(*info);
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+ *info = NULL;
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+}
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+
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+/**
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+ * Applies GPU optimisations when gamemode is active and removes them after
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+ */
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+int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply)
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+{
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+ switch (info->vendor) {
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+ case Vendor_NVIDIA:
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+ return apply_gpu_nvidia(apply);
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+ case Vendor_AMD:
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+ return apply_gpu_amd(apply);
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+ default:
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+ break;
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+ }
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+
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+ /* Unsupported GPU vendor, do nothing */
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+ return 0;
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+}
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