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Fix reaper_frequency naming

Marc Di Luzio 6 ani în urmă
părinte
comite
d5ffdcffdb
3 a modificat fișierele cu 3 adăugiri și 3 ștergeri
  1. 1 1
      daemon/daemon_config.c
  2. 1 1
      daemon/daemon_config.h
  3. 1 1
      daemon/gamemode.c

+ 1 - 1
daemon/daemon_config.c

@@ -438,7 +438,7 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
 /*
 /*
  * Gets the reaper frequency
  * Gets the reaper frequency
  */
  */
-long config_get_reaper_thread_frequency(GameModeConfig *self)
+long config_get_reaper_frequency(GameModeConfig *self)
 {
 {
 	long value = 0;
 	long value = 0;
 	memcpy_locked_config(self, &value, &self->reaper_frequency, sizeof(long));
 	memcpy_locked_config(self, &value, &self->reaper_frequency, sizeof(long));

+ 1 - 1
daemon/daemon_config.h

@@ -87,7 +87,7 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client);
 /*
 /*
  * Get the frequency (in seconds) for the reaper thread
  * Get the frequency (in seconds) for the reaper thread
  */
  */
-long config_get_reaper_thread_frequency(GameModeConfig *self);
+long config_get_reaper_frequency(GameModeConfig *self);
 
 
 /*
 /*
  * Get whether we want to inhibit the screensaver (defaults to true)
  * Get whether we want to inhibit the screensaver (defaults to true)

+ 1 - 1
daemon/gamemode.c

@@ -549,7 +549,7 @@ static void *game_mode_context_reaper(void *userdata)
 	/* Stack, not allocated, won't disappear. */
 	/* Stack, not allocated, won't disappear. */
 	GameModeContext *self = userdata;
 	GameModeContext *self = userdata;
 
 
-	long reaper_interval = config_get_reaper_thread_frequency(self->config);
+	long reaper_interval = config_get_reaper_frequency(self->config);
 
 
 	struct timespec ts = { 0, 0 };
 	struct timespec ts = { 0, 0 };
 	ts.tv_sec = time(NULL) + reaper_interval;
 	ts.tv_sec = time(NULL) + reaper_interval;