Otherwise other tests might have to wait for the reaper thread to clean it up
@@ -627,6 +627,7 @@ static pid_t run_tests_on_process_tree(int innactive, int active, int (*func)(pi
fail |= (active != func(info[i].this));
if (fail) {
LOG_ERROR("values for threads were not set correctly!\n");
+ gamemode_request_end();
exit(-1);
}