暫無描述

Christian Kellner 02ad53584d daemon: properly report error in error case 5 年之前
.github 42d2fda05c Update issue templates 6 年之前
common 702407595a Rename duplicate CONFIG_VALUE_MAX 5 年之前
daemon 02ad53584d daemon: properly report error in error case 5 年之前
data 717777e6c2 Implement PID support for --request and --status 5 年之前
example c276f760c7 Add comment about the reaper thread dealing with config file changes 5 年之前
lib b0c36c0eaa Remove unused LOG_ERROR, always log errors 5 年之前
scripts 23dd471f6b Add clang analyzer check using scan-build 5 年之前
subprojects 17efeaa699 subprojects: Switch inih to a properly managed git submodule 7 年之前
util 702407595a Rename duplicate CONFIG_VALUE_MAX 5 年之前
.clang-format e537caf170 Ensure we're more specific about clang format options and include order 5 年之前
.gitignore 17efeaa699 subprojects: Switch inih to a properly managed git submodule 7 年之前
.gitmodules 17efeaa699 subprojects: Switch inih to a properly managed git submodule 7 年之前
.travis.yml a837b8630c We depend on DBus development packages now 5 年之前
CHANGELOG.md 1a51a2ec00 Update changelog for 1.3.1 6 年之前
LICENSE.txt 10a31f8dec Update copyright years to 2019 6 年之前
README.md ebbb9a3511 Fix libdbus-1-dev package name typo 5 年之前
_config.yml 1ad1f3bbcf Set theme jekyll-theme-midnight 6 年之前
bootstrap.sh 7ede50af39 Make sure we actually build the examples in the travis tests 5 年之前
meson.build 15ff22c745 added option to disable building the utils 5 年之前
meson_options.txt 15ff22c745 added option to disable building the utils 5 年之前

README.md

GameMode

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Currently GameMode includes support for optimisations including:

  • CPU governor
  • I/O priority
  • Process niceness
  • Kernel scheduler (SCHED_ISO)
  • Screensaver inhibiting
  • GPU performance mode (NVIDIA and AMD), GPU overclocking (NVIDIA)
  • Custom scripts

GameMode packages are available for Ubuntu, Debian, Solus, the AUR, Gentoo, Fedora, OpenSUSE and possibly more.

Issues with GameMode should be reported here in the issues section, and not reported to Feral directly.


Requesting GameMode

For games which integrate GameMode support (see list later on), simply running the game will automatically activate GameMode.

For others, you must manually request GameMode when running the game. This can be done by launching the game through gamemoderun:

gamemoderun ./game

Or edit the Steam launch options:

gamemoderun %command%

Note: for older versions of GameMode (before 1.3) use this string in place of gamemoderun:

LD_PRELOAD="$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so.0"

Please note the backslash here in \$LIB is required.


Configuration

The daemon is configured with a gamemode.ini file. example/gamemode.ini is an example of what this file would look like, with explanations for all the variables.

Config files are loaded and merged from the following directories, in order:

  1. /usr/share/gamemode/
  2. /etc/
  3. $XDG_CONFIG_HOME or $HOME/.config/
  4. $PWD

Apps with GameMode integration

Games

The following games are known to integrate GameMode support (meaning they don't require any additional configuration to activate GameMode while running):

  • Rise of the Tomb Raider
  • Total War Saga: Thrones of Britannia
  • Total War: WARHAMMER II
  • DiRT 4
  • Total War: Three Kingdoms

Others

Other apps which can integrate with GameMode include:

  • GNOME Shell (via extension) - indicates when GameMode is active in the top panel.

Development Build Status

The design of GameMode has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

See repository subdirectories for information on each component.

Install Dependencies

GameMode depends on meson for building and systemd for internal communication. This repo contains a bootstrap.sh script to allow for quick install to the user bus, but check meson_options.txt for custom settings.

Ubuntu/Debian (you may also need dbus-user-session)

apt install meson libsystemd-dev pkg-config ninja-build git libdbus-1-dev

Arch

pacman -S meson systemd git dbus

Fedora

dnf install meson systemd-devel pkg-config git dbus-devel

Gentoo

Gentoo has an ebuild which builds a stable release from sources. It will also pull in all the dependencies so you can work on the source code.

emerge --ask games-util/gamemode

You can also install using the latest sources from git:

ACCEPT_KEYWORDS="**" emerge --ask ~games-util/gamemode-9999

Build and Install GameMode

Then clone, build and install a release version of GameMode at 1.3.1:

git clone https://github.com/FeralInteractive/gamemode.git
cd gamemode
git checkout 1.3.1 # omit to build the master branch
./bootstrap.sh

To uninstall:

systemctl --user stop gamemoded.service
cd build/
ninja uninstall

Pull Requests

Pull requests must match with the coding style found in the .clang-format file, please run this before committing:

clang-format -i $(find . -name '*.[ch]' -not -path "*subprojects/*")

Maintained by

Feral Interactive

See the contributors section for an extended list of contributors.


License

Copyright © 2017-2019 Feral Interactive

GameMode is available under the terms of the BSD 3-Clause License (Revised)

The "inih" library is distributed under the New BSD license