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- project(
- 'gamemode',
- 'c',
- default_options : ['c_std=c11'],
- version: '0.2',
- license: 'BSD',
- )
- cc = meson.get_compiler('c')
- path_prefix = get_option('prefix')
- path_bindir = join_paths(path_prefix, get_option('bindir'))
- path_datadir = join_paths(path_prefix, get_option('datadir'))
- path_includedir = join_paths(path_prefix, get_option('includedir'))
- path_libdir = join_paths(path_prefix, get_option('libdir'))
- # Find systemd via pkgconfig
- dep_systemd = dependency('libsystemd')
- # On non glibc systems this might be a stub, i.e. for musl
- libdl = cc.find_library('dl', required: false)
- # If the path isn't explicitly set, ask systemd for the systemd user unit directory
- path_systemd_unit_dir = get_option('with-systemd-user-unit-dir')
- if path_systemd_unit_dir == ''
- message('Asking pkg-config for systemd\'s directories')
- pkgconfig_systemd = dependency('systemd')
- path_systemd_unit_dir = pkgconfig_systemd.get_pkgconfig_variable('systemduserunitdir')
- endif
- subdir('lib')
- subdir('daemon')
- subdir('example')
- subdir('data')
- report = [
- ' Build configuration:',
- ' ====================',
- '',
- ' prefix: @0@'.format(path_prefix),
- ' bindir: @0@'.format(path_bindir),
- ' datadir: @0@'.format(path_datadir),
- ' libdir: @0@'.format(path_libdir),
- ' includedir: @0@'.format(path_includedir),
- ' systemd user unit directory: @0@'.format(path_systemd_unit_dir),
- ]
- # Output some stuff to validate the build config
- message('\n\n\n' + '\n'.join(report) + '\n\n')
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