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- /*
- Copyright (c) 2017-2018, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <stdbool.h>
- #include <sys/types.h>
- /**
- * Opaque context
- */
- typedef struct GameModeContext GameModeContext;
- /**
- * Return the singleton instance
- */
- GameModeContext *game_mode_context_instance(void);
- /**
- * Initialise the GameModeContext
- *
- * This is performed in a thread-safe fashion.
- */
- void game_mode_context_init(GameModeContext *self);
- /**
- * Destroy the previously initialised GameModeContext.
- *
- * This is performed in a thread safe fashion.
- */
- void game_mode_context_destroy(GameModeContext *self);
- /**
- * Register a new game client with the context
- *
- * @param pid Process ID for the remote client
- * @returns True if the new client could be registered
- */
- bool game_mode_context_register(GameModeContext *self, pid_t pid);
- /**
- * Unregister an existing remote game client from the context
- *
- * @param pid Process ID for the remote client
- * @returns True if the client was removed, and existed.
- */
- bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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