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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode-config.h"
- #include "common-helpers.h"
- #include "common-logging.h"
- #include "build-config.h"
- /* Ben Hoyt's inih library */
- #include <ini.h>
- #include <dirent.h>
- #include <math.h>
- #include <pthread.h>
- #include <pwd.h>
- #include <sys/inotify.h>
- #include <sys/stat.h>
- /* Name and possible location of the config file */
- #define CONFIG_NAME "gamemode.ini"
- /* Default value for the reaper frequency */
- #define DEFAULT_REAPER_FREQ 5
- #define DEFAULT_IGPU_POWER_THRESHOLD 0.3f
- /* Helper macro for defining the config variable getter */
- #define DEFINE_CONFIG_GET(name) \
- long config_get_##name(GameModeConfig *self) \
- { \
- long value = 0; \
- memcpy_locked_config(self, &value, &self->values.name, sizeof(long)); \
- return value; \
- }
- /* The number of current locations for config files */
- #define CONFIG_NUM_LOCATIONS 4
- /**
- * The config holds various details as needed
- * and a rwlock to allow config_reload to be called
- */
- struct GameModeConfig {
- pthread_rwlock_t rwlock;
- int inotfd;
- int inotwd[CONFIG_NUM_LOCATIONS];
- struct {
- char whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- char blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- long script_timeout;
- char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- char defaultgov[CONFIG_VALUE_MAX];
- char desiredgov[CONFIG_VALUE_MAX];
- char igpu_desiredgov[CONFIG_VALUE_MAX];
- float igpu_power_threshold;
- char softrealtime[CONFIG_VALUE_MAX];
- long renice;
- char ioprio[CONFIG_VALUE_MAX];
- long inhibit_screensaver;
- long disable_splitlock;
- long reaper_frequency;
- char apply_gpu_optimisations[CONFIG_VALUE_MAX];
- long gpu_device;
- long nv_core_clock_mhz_offset;
- long nv_mem_clock_mhz_offset;
- long nv_powermizer_mode;
- char amd_performance_level[CONFIG_VALUE_MAX];
- char cpu_park_cores[CONFIG_VALUE_MAX];
- char cpu_pin_cores[CONFIG_VALUE_MAX];
- long require_supervisor;
- char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- } values;
- };
- /*
- * Add values to a char list
- */
- static bool append_value_to_list(const char *list_name, const char *value,
- char list[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
- {
- unsigned int i = 0;
- while (*list[i] && ++i < CONFIG_LIST_MAX)
- ;
- if (i < CONFIG_LIST_MAX) {
- strncpy(list[i], value, CONFIG_VALUE_MAX);
- if (list[i][CONFIG_VALUE_MAX - 1] != '\0') {
- LOG_ERROR("Config: Could not add [%s] to [%s], exceeds length limit of %d\n",
- value,
- list_name,
- CONFIG_VALUE_MAX);
- memset(list[i], 0, sizeof(list[i]));
- return false;
- }
- } else {
- LOG_ERROR("Config: Could not add [%s] to [%s], exceeds number of %d\n",
- value,
- list_name,
- CONFIG_LIST_MAX);
- return false;
- }
- return true;
- }
- /*
- * Get a long value from a string
- */
- static bool get_long_value(const char *value_name, const char *value, long *output)
- {
- char *end = NULL;
- long config_value = strtol(value, &end, 10);
- if (errno == ERANGE) {
- LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
- return false;
- } else if (!(*value != '\0' && end && *end == '\0')) {
- LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
- return false;
- } else {
- *output = config_value;
- }
- return true;
- }
- /*
- * Get a long value from a hex string
- */
- __attribute__((unused)) static bool get_long_value_hex(const char *value_name, const char *value,
- long *output)
- {
- char *end = NULL;
- long config_value = strtol(value, &end, 16);
- if (errno == ERANGE) {
- LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
- return false;
- } else if (!(*value != '\0' && end && *end == '\0')) {
- LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
- return false;
- } else {
- *output = config_value;
- }
- return true;
- }
- /*
- * Get a long value from a string
- */
- static bool get_float_value(const char *value_name, const char *value, float *output)
- {
- char *end = NULL;
- float config_value = strtof(value, &end);
- if (errno == ERANGE) {
- LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
- return false;
- } else if (!(*value != '\0' && end && *end == '\0')) {
- LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
- return false;
- } else {
- *output = config_value;
- }
- return true;
- }
- /**
- * Simple strstr scheck
- * Could be expanded for wildcard or regex
- */
- static bool config_string_list_contains(const char *needle,
- char haystack[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
- {
- for (unsigned int i = 0; i < CONFIG_LIST_MAX && haystack[i][0]; i++) {
- if (strstr(needle, haystack[i])) {
- return true;
- }
- }
- return false;
- }
- /*
- * Get a string value
- */
- static bool get_string_value(const char *value, char output[CONFIG_VALUE_MAX])
- {
- strncpy(output, value, CONFIG_VALUE_MAX - 1);
- output[CONFIG_VALUE_MAX - 1] = '\0';
- return true;
- }
- /* Controls whether to read the protected config variables */
- static bool load_protected = false;
- /*
- * Handler for the inih callback
- */
- static int inih_handler(void *user, const char *section, const char *name, const char *value)
- {
- GameModeConfig *self = (GameModeConfig *)user;
- bool valid = false;
- if (strcmp(section, "filter") == 0) {
- /* Filter subsection */
- if (strcmp(name, "whitelist") == 0) {
- valid = append_value_to_list(name, value, self->values.whitelist);
- } else if (strcmp(name, "blacklist") == 0) {
- valid = append_value_to_list(name, value, self->values.blacklist);
- }
- } else if (strcmp(section, "general") == 0) {
- /* General subsection */
- if (strcmp(name, "reaper_freq") == 0) {
- valid = get_long_value(name, value, &self->values.reaper_frequency);
- } else if (strcmp(name, "defaultgov") == 0) {
- valid = get_string_value(value, self->values.defaultgov);
- } else if (strcmp(name, "desiredgov") == 0) {
- valid = get_string_value(value, self->values.desiredgov);
- } else if (strcmp(name, "igpu_desiredgov") == 0) {
- valid = get_string_value(value, self->values.igpu_desiredgov);
- } else if (strcmp(name, "igpu_power_threshold") == 0) {
- valid = get_float_value(name, value, &self->values.igpu_power_threshold);
- } else if (strcmp(name, "softrealtime") == 0) {
- valid = get_string_value(value, self->values.softrealtime);
- } else if (strcmp(name, "renice") == 0) {
- valid = get_long_value(name, value, &self->values.renice);
- } else if (strcmp(name, "ioprio") == 0) {
- valid = get_string_value(value, self->values.ioprio);
- } else if (strcmp(name, "inhibit_screensaver") == 0) {
- valid = get_long_value(name, value, &self->values.inhibit_screensaver);
- } else if (strcmp(name, "disable_splitlock") == 0) {
- valid = get_long_value(name, value, &self->values.disable_splitlock);
- }
- } else if (strcmp(section, "gpu") == 0) {
- /* Protect the user - don't allow these config options from unsafe config locations */
- if (!load_protected) {
- LOG_ERROR(
- "The [gpu] config section is not configurable from unsafe config files! Option %s "
- "will be ignored!\n",
- name);
- LOG_ERROR("Consider moving this option to /etc/gamemode.ini\n");
- }
- /* GPU subsection */
- if (strcmp(name, "apply_gpu_optimisations") == 0) {
- valid = get_string_value(value, self->values.apply_gpu_optimisations);
- } else if (strcmp(name, "gpu_device") == 0) {
- valid = get_long_value(name, value, &self->values.gpu_device);
- } else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
- valid = get_long_value(name, value, &self->values.nv_core_clock_mhz_offset);
- } else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
- valid = get_long_value(name, value, &self->values.nv_mem_clock_mhz_offset);
- } else if (strcmp(name, "nv_powermizer_mode") == 0) {
- valid = get_long_value(name, value, &self->values.nv_powermizer_mode);
- } else if (strcmp(name, "amd_performance_level") == 0) {
- valid = get_string_value(value, self->values.amd_performance_level);
- }
- } else if (strcmp(section, "cpu") == 0) {
- if (strcmp(name, "park_cores") == 0) {
- valid = get_string_value(value, self->values.cpu_park_cores);
- } else if (strcmp(name, "pin_cores") == 0) {
- valid = get_string_value(value, self->values.cpu_pin_cores);
- }
- } else if (strcmp(section, "supervisor") == 0) {
- /* Supervisor subsection */
- if (strcmp(name, "supervisor_whitelist") == 0) {
- valid = append_value_to_list(name, value, self->values.supervisor_whitelist);
- } else if (strcmp(name, "supervisor_blacklist") == 0) {
- valid = append_value_to_list(name, value, self->values.supervisor_blacklist);
- } else if (strcmp(name, "require_supervisor") == 0) {
- valid = get_long_value(name, value, &self->values.require_supervisor);
- }
- } else if (strcmp(section, "custom") == 0) {
- /* Custom subsection */
- if (strcmp(name, "start") == 0) {
- valid = append_value_to_list(name, value, self->values.startscripts);
- } else if (strcmp(name, "end") == 0) {
- valid = append_value_to_list(name, value, self->values.endscripts);
- } else if (strcmp(name, "script_timeout") == 0) {
- valid = get_long_value(name, value, &self->values.script_timeout);
- }
- }
- if (!valid) {
- /* Simply ignore the value, but with a log */
- LOG_MSG("Config: Value ignored [%s] %s=%s\n", section, name, value);
- }
- return 1;
- }
- /*
- * Load the config file
- */
- static void load_config_files(GameModeConfig *self)
- {
- /* grab the current dir */
- char *config_location_local = get_current_dir_name();
- /* Get home config location */
- char *config_location_home = NULL;
- const char *cfg = getenv("XDG_CONFIG_HOME");
- if (cfg) {
- config_location_home = realpath(cfg, NULL);
- } else {
- cfg = getenv("HOME");
- if (cfg) {
- char *cfg_full = NULL;
- if (asprintf(&cfg_full, "%s/.config", cfg) > 0) {
- config_location_home = realpath(cfg_full, NULL);
- free(cfg_full);
- }
- } else {
- struct passwd *p = getpwuid(getuid());
- if (p) {
- config_location_home = realpath(p->pw_dir, NULL);
- }
- }
- }
- /* Take the write lock for the internal data */
- pthread_rwlock_wrlock(&self->rwlock);
- /* Clear our config values */
- memset(&self->values, 0, sizeof(self->values));
- /* Set some non-zero defaults */
- self->values.igpu_power_threshold = DEFAULT_IGPU_POWER_THRESHOLD;
- self->values.inhibit_screensaver = 1; /* Defaults to on */
- self->values.disable_splitlock = 1; /* Defaults to on */
- self->values.reaper_frequency = DEFAULT_REAPER_FREQ;
- self->values.gpu_device = 0;
- self->values.nv_powermizer_mode = -1;
- self->values.nv_core_clock_mhz_offset = -1;
- self->values.nv_mem_clock_mhz_offset = -1;
- self->values.script_timeout = 10; /* Default to 10 seconds for scripts */
- /*
- * Locations to load, in order
- * Arrays merge and values overwrite
- */
- struct ConfigLocation {
- const char *path;
- bool protected;
- };
- struct ConfigLocation locations[CONFIG_NUM_LOCATIONS] = {
- { SYSCONFDIR, true }, /* shipped default config */
- { "/etc", true }, /* administrator config */
- { config_location_home, false }, /* $XDG_CONFIG_HOME or $HOME/.config/ */
- { config_location_local, false } /* local data eg. $PWD */
- };
- /* Load each file in order and overwrite values */
- for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
- char *path = NULL;
- if (locations[i].path && asprintf(&path, "%s/" CONFIG_NAME, locations[i].path) > 0) {
- FILE *f = NULL;
- DIR *d = NULL;
- if ((f = fopen(path, "r"))) {
- LOG_MSG("Loading config file [%s]\n", path);
- load_protected = locations[i].protected;
- int error = ini_parse_file(f, inih_handler, (void *)self);
- /* Failure here isn't fatal */
- if (error) {
- LOG_MSG("Failed to parse config file - error on line %d!\n", error);
- }
- fclose(f);
- /* Register for inotify */
- /* Watch for modification, deletion, moves, or attribute changes */
- uint32_t fileflags = IN_MODIFY | IN_DELETE_SELF | IN_MOVE_SELF;
- if ((self->inotwd[i] = inotify_add_watch(self->inotfd, path, fileflags)) == -1) {
- LOG_ERROR("Failed to watch %s, error: %s", path, strerror(errno));
- }
- } else if ((d = opendir(locations[i].path))) {
- /* We didn't find a file, so we'll wait on the directory */
- /* Notify if a file is created, or move to the directory, or if the directory itself
- * is removed or moved away */
- uint32_t dirflags = IN_CREATE | IN_MOVED_TO | IN_DELETE_SELF | IN_MOVE_SELF;
- if ((self->inotwd[i] =
- inotify_add_watch(self->inotfd, locations[i].path, dirflags)) == -1) {
- LOG_ERROR("Failed to watch %s, error: %s", path, strerror(errno));
- }
- closedir(d);
- }
- free(path);
- }
- }
- /* clean up memory */
- free(config_location_home);
- free(config_location_local);
- /* Release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- }
- /*
- * Copy a config parameter with a lock
- */
- static void memcpy_locked_config(GameModeConfig *self, void *dst, void *src, size_t n)
- {
- /* Take the read lock */
- pthread_rwlock_rdlock(&self->rwlock);
- /* copy the data */
- memcpy(dst, src, n);
- /* release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- }
- /*
- * Create a context object
- */
- GameModeConfig *config_create(void)
- {
- GameModeConfig *newconfig = (GameModeConfig *)malloc(sizeof(GameModeConfig));
- return newconfig;
- }
- /*
- * Initialise the config
- */
- void config_init(GameModeConfig *self)
- {
- pthread_rwlock_init(&self->rwlock, NULL);
- self->inotfd = inotify_init1(IN_NONBLOCK);
- if (self->inotfd == -1)
- LOG_ERROR(
- "inotify_init failed: %s, gamemode will not be able to watch config files for edits!\n",
- strerror(errno));
- for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
- self->inotwd[i] = -1;
- }
- /* load the initial config */
- load_config_files(self);
- }
- /*
- * Destroy internal parts of config
- */
- static void internal_destroy(GameModeConfig *self)
- {
- pthread_rwlock_destroy(&self->rwlock);
- for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
- if (self->inotwd[i] != -1) {
- /* TODO: Error handle */
- inotify_rm_watch(self->inotfd, self->inotwd[i]);
- }
- }
- if (self->inotfd != -1)
- close(self->inotfd);
- }
- /*
- * Re-load the config file
- */
- void config_reload(GameModeConfig *self)
- {
- internal_destroy(self);
- config_init(self);
- }
- /*
- * Check if the config needs to be reloaded
- */
- bool config_needs_reload(GameModeConfig *self)
- {
- bool need = false;
- /* Take a read lock while we use the inotify fd */
- pthread_rwlock_rdlock(&self->rwlock);
- const size_t buflen = sizeof(struct inotify_event) + NAME_MAX + 1;
- char buffer[buflen] __attribute__((aligned(__alignof__(struct inotify_event))));
- ssize_t len = read(self->inotfd, buffer, buflen);
- if (len == -1) {
- /* EAGAIN is returned when there's nothing to read on a non-blocking fd */
- if (errno != EAGAIN)
- LOG_ERROR("Could not read inotify fd: %s\n", strerror(errno));
- } else if (len > 0) {
- /* Iterate over each event we've been given */
- size_t i = 0;
- while (i < (size_t)len) {
- struct inotify_event *event = (struct inotify_event *)&buffer[i];
- /* We have picked up an event and need to handle it */
- if (event->mask & IN_ISDIR) {
- /* If the event is a dir event we need to take a look */
- if (event->mask & IN_DELETE_SELF || event->mask & IN_MOVE_SELF) {
- /* The directory itself changed, trigger a reload */
- need = true;
- break;
- }
- } else {
- /* When the event has a filename (ie. is from a dir watch), check the name */
- if (event->len > 0) {
- if (strncmp(basename(event->name), CONFIG_NAME, strlen(CONFIG_NAME)) == 0) {
- /* This is a gamemode config file, trigger a reload */
- need = true;
- break;
- }
- } else {
- /* Otherwise this is for one of our watches on a specific config file, so
- * trigger the reload regardless */
- need = true;
- break;
- }
- }
- i += sizeof(struct inotify_event) + event->len;
- }
- }
- /* Return the read lock */
- pthread_rwlock_unlock(&self->rwlock);
- return need;
- }
- /*
- * Destroy the config
- */
- void config_destroy(GameModeConfig *self)
- {
- internal_destroy(self);
- /* Finally, free the memory */
- free(self);
- }
- /*
- * Checks if the client is whitelisted
- */
- bool config_get_client_whitelisted(GameModeConfig *self, const char *client)
- {
- /* Take the read lock for the internal data */
- pthread_rwlock_rdlock(&self->rwlock);
- /* If the whitelist is empty then everything passes */
- bool found = true;
- if (self->values.whitelist[0][0]) {
- /*
- * Check if the value is found in our whitelist
- * Currently is a simple strstr check, but could be modified for wildcards etc.
- */
- found = config_string_list_contains(client, self->values.whitelist);
- }
- /* release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- return found;
- }
- /*
- * Checks if the client is blacklisted
- */
- bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
- {
- /* Take the read lock for the internal data */
- pthread_rwlock_rdlock(&self->rwlock);
- /*
- * Check if the value is found in our whitelist
- * Currently is a simple strstr check, but could be modified for wildcards etc.
- */
- bool found = config_string_list_contains(client, self->values.blacklist);
- /* release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- return found;
- }
- /*
- * Gets the reaper frequency
- */
- DEFINE_CONFIG_GET(reaper_frequency)
- /*
- * Gets the screensaver inhibit setting
- */
- bool config_get_inhibit_screensaver(GameModeConfig *self)
- {
- long val;
- memcpy_locked_config(self, &val, &self->values.inhibit_screensaver, sizeof(long));
- return val == 1;
- }
- /*
- * Gets the disable splitlock setting
- */
- bool config_get_disable_splitlock(GameModeConfig *self)
- {
- long val;
- memcpy_locked_config(self, &val, &self->values.disable_splitlock, sizeof(long));
- return val == 1;
- }
- /*
- * Get a set of scripts to call when gamemode starts
- */
- void config_get_gamemode_start_scripts(GameModeConfig *self,
- char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- scripts,
- self->values.startscripts,
- sizeof(self->values.startscripts));
- }
- /*
- * Get a set of scripts to call when gamemode ends
- */
- void config_get_gamemode_end_scripts(GameModeConfig *self,
- char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self, scripts, self->values.endscripts, sizeof(self->values.startscripts));
- }
- /*
- * Get the script timemout value
- */
- DEFINE_CONFIG_GET(script_timeout)
- /*
- * Get the chosen default governor
- */
- void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self, governor, self->values.defaultgov, sizeof(self->values.defaultgov));
- }
- /*
- * Get the chosen desired governor
- */
- void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self, governor, self->values.desiredgov, sizeof(self->values.desiredgov));
- }
- /*
- * Get the chosen iGPU desired governor
- */
- void config_get_igpu_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- governor,
- self->values.igpu_desiredgov,
- sizeof(self->values.igpu_desiredgov));
- }
- /*
- * Get the chosen iGPU power threshold
- */
- float config_get_igpu_power_threshold(GameModeConfig *self)
- {
- float value = 0;
- memcpy_locked_config(self, &value, &self->values.igpu_power_threshold, sizeof(float));
- /* Validate the threshold value */
- if (isnan(value) || value < 0) {
- LOG_ONCE(ERROR,
- "Configured iGPU power threshold value '%f' is invalid, ignoring iGPU default "
- "governor.\n",
- value);
- value = FP_INFINITE;
- }
- return value;
- }
- /*
- * Get the chosen soft realtime behavior
- */
- void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- softrealtime,
- self->values.softrealtime,
- sizeof(self->values.softrealtime));
- }
- /*
- * Get the renice value
- */
- long config_get_renice_value(GameModeConfig *self)
- {
- long value = 0;
- memcpy_locked_config(self, &value, &self->values.renice, sizeof(long));
- /* Validate the renice value */
- if ((value < 1 || value > 20) && value != 0) {
- LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", value);
- value = 0;
- }
- return value;
- }
- /*
- * Get the ioprio value
- */
- long config_get_ioprio_value(GameModeConfig *self)
- {
- long value = 0;
- char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
- memcpy_locked_config(self, ioprio_value, &self->values.ioprio, sizeof(self->values.ioprio));
- /* account for special string values */
- if (0 == strncmp(ioprio_value, "off", sizeof(self->values.ioprio)))
- value = IOPRIO_DONT_SET;
- else if (0 == strncmp(ioprio_value, "default", sizeof(self->values.ioprio)))
- value = IOPRIO_RESET_DEFAULT;
- else
- value = atoi(ioprio_value);
- /* Validate values */
- if (IOPRIO_RESET_DEFAULT == value) {
- LOG_ONCE(MSG, "IO priority will be reset to default behavior (based on CPU priority).\n");
- value = 0;
- } else {
- /* maybe clamp the value */
- long invalid_ioprio = value;
- value = CLAMP(0, 7, value);
- if (value != invalid_ioprio)
- LOG_ONCE(ERROR,
- "IO priority value %ld invalid, clamping to %ld\n",
- invalid_ioprio,
- value);
- }
- return value;
- }
- /*
- * Get various config info for gpu optimisations
- */
- void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- value,
- &self->values.apply_gpu_optimisations,
- sizeof(self->values.apply_gpu_optimisations));
- }
- /* Define the getters for GPU values */
- DEFINE_CONFIG_GET(gpu_device)
- DEFINE_CONFIG_GET(nv_core_clock_mhz_offset)
- DEFINE_CONFIG_GET(nv_mem_clock_mhz_offset)
- DEFINE_CONFIG_GET(nv_powermizer_mode)
- void config_get_amd_performance_level(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- value,
- &self->values.amd_performance_level,
- sizeof(self->values.amd_performance_level));
- }
- /*
- char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
- */
- DEFINE_CONFIG_GET(require_supervisor)
- /*
- * Get various config info for cpu optimisations
- */
- void config_get_cpu_park_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- value,
- &self->values.cpu_park_cores,
- sizeof(self->values.cpu_park_cores));
- }
- void config_get_cpu_pin_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
- {
- memcpy_locked_config(self,
- value,
- &self->values.cpu_pin_cores,
- sizeof(self->values.cpu_pin_cores));
- }
- /*
- * Checks if the supervisor is whitelisted
- */
- bool config_get_supervisor_whitelisted(GameModeConfig *self, const char *supervisor)
- {
- /* Take the read lock for the internal data */
- pthread_rwlock_rdlock(&self->rwlock);
- /* If the whitelist is empty then everything passes */
- bool found = true;
- if (self->values.supervisor_whitelist[0][0]) {
- /*
- * Check if the value is found in our whitelist
- * Currently is a simple strstr check, but could be modified for wildcards etc.
- */
- found = config_string_list_contains(supervisor, self->values.supervisor_whitelist);
- }
- /* release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- return found;
- }
- /*
- * Checks if the supervisor is blacklisted
- */
- bool config_get_supervisor_blacklisted(GameModeConfig *self, const char *supervisor)
- {
- /* Take the read lock for the internal data */
- pthread_rwlock_rdlock(&self->rwlock);
- /*
- * Check if the value is found in our whitelist
- * Currently is a simple strstr check, but could be modified for wildcards etc.
- */
- bool found = config_string_list_contains(supervisor, self->values.supervisor_blacklist);
- /* release the lock */
- pthread_rwlock_unlock(&self->rwlock);
- return found;
- }
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