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- /*
- Copyright (c) 2017, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "governors.h"
- #include "logging.h"
- #include <signal.h>
- #include <string.h>
- // Storage for game PIDs
- #define MAX_GAMES 16
- static int game_pids[MAX_GAMES];
- static int num_games = 0;
- // Constant to control how often we'll wake up and check process ids
- static const int wakeup_timer = 5;
- static void start_alarm_timer();
- // Called once to enter game mode
- // Must be followed by a call to leave_game_mode
- // Must be called after init_game_mode
- static void enter_game_mode()
- {
- LOG_MSG("Entering Game Mode...\n");
- set_governors("performance");
- // Set up the alarm callback
- start_alarm_timer();
- }
- // Called once to leave game mode
- // Must be called after an equivelant call to enter_game_mode
- static void leave_game_mode()
- {
- LOG_MSG("Leaving Game Mode...\n");
- set_governors(NULL);
- }
- // Set up an alarm callback to check for current process ids
- static void alarm_handler(int sig)
- {
- // Quick return if no games, and don't register another callback
- if (num_games == 0) {
- return;
- }
- // Check if games are alive at all
- for (int i = 0; i < num_games;) {
- int game = game_pids[i];
- if (kill(game, 0) != 0) {
- LOG_MSG("Removing expired game [%i]...\n", game);
- memmove(&game_pids[i], &game_pids[i + 1], MAX_GAMES - (i + 1));
- num_games--;
- } else {
- i++;
- }
- }
- // Either trigger another alarm, or reset the governors
- if (num_games) {
- start_alarm_timer();
- } else {
- leave_game_mode();
- }
- }
- // Call to trigger starting the alarm timer for pid checks
- static void start_alarm_timer()
- {
- // Set up process check alarms
- signal(SIGALRM, alarm_handler);
- alarm(wakeup_timer);
- }
- // Intialise any game mode needs
- void init_game_mode()
- {
- // Read current governer state before setting up any message handling
- update_initial_gov_state();
- LOG_MSG("governor is set to [%s]\n", get_initial_governor());
- }
- // Called on exit to clean up the governors if appropriate
- void term_game_mode()
- {
- if (num_games) {
- leave_game_mode();
- }
- }
- // Register a game pid with the game mode
- // Will trigger enter game mode if appropriate
- void register_game(int pid)
- {
- // Check for duplicates
- for (int i = 0; i < num_games; i++) {
- if (game_pids[i] == pid) {
- LOG_ERROR("Addition requested for already known process [%i]\n", pid);
- return;
- }
- }
- // Check we've not already hit max
- if (num_games == MAX_GAMES) {
- LOG_ERROR("Max games (%i) reached, could not add [%i]\n", MAX_GAMES, pid);
- return;
- }
- // Add the game to the database
- LOG_MSG("Adding game: %i\n", pid);
- game_pids[num_games] = pid;
- num_games++;
- if (num_games == 1) {
- enter_game_mode();
- }
- }
- // Remove a game from game mode
- // Will exit game mode if appropriate
- void unregister_game(int pid)
- {
- bool found = false;
- // Check list even contains this entry
- for (int i = 0; i < num_games; i++) {
- if (game_pids[i] == pid) {
- LOG_MSG("Removing game: %i\n", pid);
- memmove(&game_pids[i], &game_pids[i + 1], MAX_GAMES - (i + 1));
- num_games--;
- found = true;
- }
- }
- if (!found) {
- LOG_ERROR("Removal requested for unknown process [%i]\n", pid);
- return;
- }
- // Leave game mode if needed
- if (num_games == 0) {
- leave_game_mode();
- }
- }
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