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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "common-helpers.h"
- #include "common-logging.h"
- #include "gamemode-config.h"
- #include <dirent.h>
- #include <sys/syscall.h>
- /**
- * Define the syscall interface in Linux because it is missing from glibc
- */
- #ifndef IOPRIO_BITS
- #define IOPRIO_BITS (16)
- #endif
- #ifndef IOPRIO_CLASS_SHIFT
- #define IOPRIO_CLASS_SHIFT (13)
- #endif
- #ifndef IOPRIO_PRIO_MASK
- #define IOPRIO_PRIO_MASK ((1UL << IOPRIO_CLASS_SHIFT) - 1)
- #endif
- #ifndef IOPRIO_PRIO_CLASS
- #define IOPRIO_PRIO_CLASS(mask) ((mask) >> IOPRIO_CLASS_SHIFT)
- #endif
- #ifndef IOPRIO_PRIO_DATA
- #define IOPRIO_PRIO_DATA(mask) ((mask)&IOPRIO_PRIO_MASK)
- #endif
- #ifndef IOPRIO_PRIO_VALUE
- #define IOPRIO_PRIO_VALUE(class, data) (((class) << IOPRIO_CLASS_SHIFT) | data)
- #endif
- enum {
- IOPRIO_CLASS_NONE,
- IOPRIO_CLASS_RT,
- IOPRIO_CLASS_BE,
- IOPRIO_CLASS_IDLE,
- };
- enum {
- IOPRIO_WHO_PROCESS = 1,
- IOPRIO_WHO_PGRP,
- IOPRIO_WHO_USER,
- };
- static inline int ioprio_set(int which, int who, int ioprio)
- {
- return (int)syscall(SYS_ioprio_set, which, who, ioprio);
- }
- static inline int ioprio_get(int which, int who)
- {
- return (int)syscall(SYS_ioprio_get, which, who);
- }
- /**
- * Get the i/o priorities
- */
- int game_mode_get_ioprio(const pid_t client)
- {
- int ret = ioprio_get(IOPRIO_WHO_PROCESS, client);
- if (ret == -1) {
- LOG_ERROR("Failed to get ioprio value for [%d] with error %s\n", client, strerror(errno));
- ret = IOPRIO_DONT_SET;
- }
- /* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
- return IOPRIO_PRIO_DATA(ret);
- }
- /**
- * Apply io priorities
- *
- * This tries to change the io priority of the client to a value specified
- * and can possibly reduce lags or latency when a game has to load assets
- * on demand.
- */
- void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected)
- {
- if (expected == IOPRIO_DONT_SET)
- /* Silently bail if fed a don't set (invalid) */
- return;
- GameModeConfig *config = game_mode_config_from_context(self);
- /* read configuration "ioprio" (0..7) */
- int ioprio = (int)config_get_ioprio_value(config);
- /* Special value to simply not set the value */
- if (ioprio == IOPRIO_DONT_SET)
- return;
- LOG_MSG("Setting ioprio value...\n");
- /* If fed the default, we'll try and reset the value back */
- if (expected != IOPRIO_DEFAULT) {
- expected = (int)ioprio;
- ioprio = IOPRIO_DEFAULT;
- }
- /* Open the tasks dir for the client */
- char tasks[128];
- snprintf(tasks, sizeof(tasks), "/proc/%d/task", client);
- DIR *client_task_dir = opendir(tasks);
- if (client_task_dir == NULL) {
- LOG_ERROR("Could not inspect tasks for client [%d]! Skipping ioprio optimisation.\n",
- client);
- return;
- }
- /* Iterate for all tasks of client process */
- struct dirent *tid_entry;
- while ((tid_entry = readdir(client_task_dir)) != NULL) {
- /* Skip . and .. */
- if (tid_entry->d_name[0] == '.')
- continue;
- /* task name is the name of the file */
- int tid = atoi(tid_entry->d_name);
- int current = game_mode_get_ioprio(tid);
- if (current == IOPRIO_DONT_SET) {
- /* Couldn't get the ioprio value
- * This could simply mean that the thread exited before fetching the ioprio
- * So we should continue
- */
- } else if (current != expected) {
- /* Don't try and adjust the ioprio value if the value we got doesn't match default */
- LOG_ERROR("Skipping ioprio on client [%d,%d]: ioprio was (%d) but we expected (%d)\n",
- client,
- tid,
- current,
- expected);
- } else {
- /*
- * For now we only support IOPRIO_CLASS_BE
- * IOPRIO_CLASS_RT requires CAP_SYS_ADMIN but should be possible with a polkit process
- */
- int p = ioprio;
- ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
- if (ioprio_set(IOPRIO_WHO_PROCESS, tid, ioprio) != 0) {
- /* This could simply mean the thread is gone now, as above */
- LOG_ERROR(
- "Setting client [%d,%d] IO priority to (%d) failed with error %d, ignoring.\n",
- client,
- tid,
- p,
- errno);
- }
- }
- }
- closedir(client_task_dir);
- }
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