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- /*
- Copyright (c) 2017-2018, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "helpers.h"
- #include "logging.h"
- #include <libgen.h>
- #include <sys/types.h>
- #include <sys/wait.h>
- #include <unistd.h>
- #include "gamemode_client.h"
- /* Initial verify step to ensure gamemode isn't already active */
- static int verify_gamemode_initial(void)
- {
- int status = 0;
- if ((status = gamemode_query_status()) != 0 && status != -1) {
- fprintf(
- stderr,
- "ERROR: gamemode is currently active, tests require gamemode to start deactivated!\n");
- status = -1;
- } else if (status == -1) {
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s!\n", gamemode_error_string());
- fprintf(stderr, "ERROR: is gamemode installed correctly?\n");
- status = -1;
- } else {
- status = 0;
- }
- return status;
- }
- /* Check if gamemode is active and this client is registered */
- static int verify_active_and_registered(void)
- {
- int status = gamemode_query_status();
- if (status != 2) {
- if (status == -1) {
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
- } else if (status == 1) {
- fprintf(stderr,
- "ERROR: gamemode was active but did not have this process registered\n");
- }
- fprintf(stderr,
- "ERROR: gamemode failed to activate correctly when requested (expected 2)!\n");
- status = -1;
- } else {
- status = 0;
- }
- return status;
- }
- /* Ensure gamemode is deactivated when it should be */
- static int verify_deactivated(void)
- {
- int status = gamemode_query_status();
- if (status != 0) {
- if (status == -1) {
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
- }
- fprintf(stderr, "ERROR: gamemode failed to deactivate when requested (expected 0)!\n");
- status = -1;
- } else {
- status = 0;
- }
- return status;
- }
- /* Ensure another client is connected */
- static int verify_other_client_connected(void)
- {
- int status = gamemode_query_status();
- if (status != 1) {
- if (status == -1) {
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
- }
- fprintf(
- stderr,
- "ERROR: gamemode_query_status failed to return other client connected (expected 1)!\n");
- status = -1;
- } else {
- status = 0;
- }
- return status;
- }
- /* Run basic client tests
- * Tests a simple request_start and request_end works
- */
- static int run_basic_client_tests(void)
- {
- fprintf(stdout, " *basic client tests*\n");
- /* First verify that gamemode is not currently active on the system
- * As well as it being currently installed and queryable
- */
- if (verify_gamemode_initial() != 0)
- return -1;
- /* Verify that gamemode_request_start correctly start gamemode */
- if (gamemode_request_start() != 0) {
- fprintf(stderr, "ERROR: gamemode_request_start failed: %s\n", gamemode_error_string());
- return -1;
- }
- /* Verify that gamemode is now active and this client is registered*/
- if (verify_active_and_registered() != 0)
- return -1;
- /* Verify that gamemode_request_end corrently de-registers gamemode */
- if (gamemode_request_end() != 0) {
- fprintf(stderr, "ERROR: gamemode_request_end failed: %s!\n", gamemode_error_string());
- return -1;
- }
- /* Verify that gamemode is now innactive */
- if (verify_deactivated() != 0)
- return -1;
- fprintf(stdout, " *passed*\n");
- return 0;
- }
- /* Run some dual client tests
- * This also tests that the "-r" argument works correctly and cleans up correctly
- */
- static int run_dual_client_tests(void)
- {
- int status = 0;
- /* Try running some process interop tests */
- fprintf(stdout, " *dual clients tests*\n");
- /* Get the current path to this binary */
- char mypath[PATH_MAX];
- if (readlink("/proc/self/exe", mypath, PATH_MAX) == -1) {
- fprintf(stderr, "ERROR: could not read current exe path: %s\n", strerror(errno));
- return -1;
- }
- /* Fork so that the child can request gamemode */
- int child = fork();
- if (child == 0) {
- /* Relaunch self with -r (request and wait for signal) */
- if (execl(mypath, mypath, "-r", (char *)NULL) == -1) {
- fprintf(stderr,
- "ERROR: failed to re-launch self (%s) with execv: %s\n",
- mypath,
- strerror(errno));
- return -1;
- }
- }
- /* Parent process */
- /* None of these should early-out as we need to clean up the child */
- /* Give the child a chance to reqeust gamemode */
- usleep(1000);
- /* Check that when we request gamemode, it replies that the other client is connected */
- if (verify_other_client_connected() != 0)
- status = -1;
- /* Verify that gamemode_request_start correctly start gamemode */
- if (gamemode_request_start() != 0) {
- fprintf(stderr, "ERROR: gamemode_request_start failed: %s\n", gamemode_error_string());
- status = -1;
- }
- /* Verify that gamemode is now active and this client is registered*/
- if (verify_active_and_registered() != 0)
- status = -1;
- /* Request end of gamemode (de-register ourselves) */
- if (gamemode_request_end() != 0) {
- fprintf(stderr, "ERROR: gamemode_request_end failed: %s!\n", gamemode_error_string());
- status = -1;
- }
- /* Check that when we request gamemode, it replies that the other client is connected */
- if (verify_other_client_connected() != 0)
- status = -1;
- /* Send SIGINT to child to wake it up*/
- if (kill(child, SIGINT) == -1) {
- fprintf(stderr,
- "ERROR: failed to send continue signal to other client: %s\n",
- strerror(errno));
- status = -1;
- }
- /* Give the child a chance to finish */
- usleep(10000);
- // Wait for the child to finish up
- int wstatus;
- while (waitpid(child, &wstatus, WNOHANG) == 0) {
- fprintf(stdout, " Waiting for child to quit...\n");
- usleep(10000);
- }
- /* Verify that gamemode is now innactive */
- if (verify_deactivated() != 0)
- return -1;
- if (status == 0)
- fprintf(stdout, " *passed*\n");
- return status;
- }
- /**
- * game_mode_run_client_tests runs a set of tests of the client code
- * we simply verify that the client can request the status and recieves the correct results
- *
- * returns 0 for success, -1 for failure
- */
- int game_mode_run_client_tests()
- {
- int status = 0;
- fprintf(stdout, "Running tests...\n");
- /* Run the basic tests */
- if (run_basic_client_tests() != 0)
- return -1;
- /* Run the dual client tests */
- if (run_dual_client_tests() != 0)
- return -1;
- return status;
- }
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