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- /*
- Copyright (c) 2017, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #include "dbus_messaging.h"
- #include "daemonize.h"
- #include "gamemode.h"
- #include "governors.h"
- #include "logging.h"
- #include <stdlib.h>
- #include <systemd/sd-bus.h>
- /* systemd dbus components */
- static sd_bus *bus = NULL;
- static sd_bus_slot *slot = NULL;
- /**
- * Clean up our private dbus state
- */
- static void clean_up()
- {
- if (slot) {
- sd_bus_slot_unref(slot);
- }
- slot = NULL;
- if (bus) {
- sd_bus_unref(bus);
- }
- bus = NULL;
- }
- /**
- * Handles the RegisterGame D-BUS Method
- */
- static int method_register_game(sd_bus_message *m, void *userdata, sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- game_mode_context_register(context, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", 0);
- }
- /**
- * Handles the UnregisterGame D-BUS Method
- */
- static int method_unregister_game(sd_bus_message *m, void *userdata, sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- game_mode_context_unregister(context, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", 0);
- }
- /**
- * D-BUS vtable to dispatch virtual methods
- */
- static const sd_bus_vtable gamemode_vtable[] =
- { SD_BUS_VTABLE_START(0),
- SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_VTABLE_END };
- /**
- * Main process loop for the daemon. Run until quitting has been requested.
- */
- void game_mode_context_loop(GameModeContext *context)
- {
- /* Set up function to handle clean up of resources */
- atexit(clean_up);
- int ret = 0;
- /* Connect to the session bus */
- ret = sd_bus_open_user(&bus);
- if (ret < 0) {
- FATAL_ERROR("Failed to connect to the bus: %s", strerror(-ret));
- }
- /* Create the object to allow connections */
- ret = sd_bus_add_object_vtable(bus,
- &slot,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- gamemode_vtable,
- context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install GameMode object: %s", strerror(-ret));
- }
- /* Request our name */
- ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
- if (ret < 0) {
- FATAL_ERROR("Failed to acquire service name: %s", strerror(-ret));
- }
- LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
- /* Now loop, waiting for callbacks */
- for (;;) {
- ret = sd_bus_process(bus, NULL);
- if (ret < 0) {
- FATAL_ERROR("Failure when processing the bus: %s", strerror(-ret));
- }
- /* We're done processing */
- if (ret > 0) {
- continue;
- }
- /* Wait for more */
- ret = sd_bus_wait(bus, (uint64_t)-1);
- if (ret < 0 && -ret != EINTR) {
- FATAL_ERROR("Failure when waiting on bus: %s", strerror(-ret));
- }
- }
- }
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