A preliminary implementation of a daemon/lib combo to allow games to request a performance mode from the host OS on Linux. It was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU power states as needed.
Currently using sd-bus
on the user bus internally for messaging
Runs in the background, waits for requests, refcounts and also checks caller PID lifetime.
Accepts -d
(daemonize) and -l
(log to syslog)
Dynamic library to dispatch requests to the daemon
Note: Behaviour of gamemoded
may change, so libgamemode
should never be linked with directly.
Small program used to to control the cpu governor.
Accepts get
(gets current governor) and set <GOVERNOR>
(sets the current governor).
Simple dynamic library that automatically requests game mode when loaded. Minimal dependencies.
Useful to LD_PRELOAD
into any game as needed.
Very small header only lib that lets a game request game mode and handle errors. Minimal dependencies.
Can also be included with GAMEMODE_AUTO
defined to behave automatically.
systemd
# Ubuntu
apt install meson libsystemd-dev pkg-config
# Arch
pacman -S meson systemd
git clone <git repo>
cd gamemode
./bootstrap.sh
After installing libgamemodeauto.so
simple preload it into the program. Examples:
LD_PRELOAD=/usr/\$LIB/libgamemodeauto.so ./game
Or steam launch options
LD_PRELOAD=/usr/\$LIB/libgamemodeauto.so %command%
You may want to build in functionality directly into an app, this stops the need for users to have to manually set anything up.
gamemode_client.h
and libgamemodeauto
are safe to use regardless of whether libgamemode and gamemoded are installed on the system. They also do not require systemd
.
#include "gamemode_client.h"
if( gamemode_request_start() < 0 )
fprintf( stderr, "gamemode request failed: %s\n", gamemode_error_string() );
/* run game... */
gamemode_request_end(); // Not required, gamemoded will clean up after game exists anyway
#define GAMEMODE_AUTO
#include "gamemode_client.h"
Add -lgamemodeauto
to linker arguments and distribute libgamemodeauto.so
with the game
Distribute libgamemodeauto.so
with the game and add to LD_PRELOAD in a launch script
The daemon can currently be configured using a gamemode.ini
file in /usr/share/gamemode/
. It will load the file when starting up.
An example of what the file could look like is found in the example
directory.
The file parsing uses inih.
Pull requests must match with the coding style found in the .clang-format
file
clang-format -i $(find . -name '*.[ch]')