daemon_config.h 2.3 KB

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  1. /*
  2. Copyright (c) 2017, Feral Interactive
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are met:
  6. * Redistributions of source code must retain the above copyright notice,
  7. this list of conditions and the following disclaimer.
  8. * Redistributions in binary form must reproduce the above copyright
  9. notice, this list of conditions and the following disclaimer in the
  10. documentation and/or other materials provided with the distribution.
  11. * Neither the name of Feral Interactive nor the names of its contributors
  12. may be used to endorse or promote products derived from this software
  13. without specific prior written permission.
  14. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  15. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  16. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  17. ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  18. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  19. CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  20. SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  21. INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  22. CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  23. ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  24. POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <stdbool.h>
  28. /*
  29. * Opaque config context type
  30. */
  31. typedef struct GameModeConfig GameModeConfig;
  32. /*
  33. * Initialise a config
  34. */
  35. GameModeConfig *config_create(void);
  36. /*
  37. * Initialise a config
  38. * Must be called before using any config later config functions
  39. */
  40. void config_init(GameModeConfig *self);
  41. /*
  42. * Reload a config from disk
  43. * Thread safe to call
  44. */
  45. void config_reload(GameModeConfig *self);
  46. /*
  47. * Destroy a config
  48. * Invalidates the config
  49. */
  50. void config_destroy(GameModeConfig *self);
  51. /*
  52. * Get if the client is in the whitelist
  53. * returns false for an empty whitelist
  54. */
  55. bool config_get_client_whitelisted(GameModeConfig *self, const char *client);
  56. /*
  57. * Get if the client is in the blacklist
  58. */
  59. bool config_get_client_blacklisted(GameModeConfig *self, const char *client);