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- /*
- Copyright (c) 2017, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <stdbool.h>
- /*
- * Opaque config context type
- */
- typedef struct GameModeConfig GameModeConfig;
- /*
- * Initialise a config
- */
- GameModeConfig *config_create(void);
- /*
- * Initialise a config
- * Must be called before using any config later config functions
- */
- void config_init(GameModeConfig *self);
- /*
- * Reload a config from disk
- * Thread safe to call
- */
- void config_reload(GameModeConfig *self);
- /*
- * Destroy a config
- * Invalidates the config
- */
- void config_destroy(GameModeConfig *self);
- /*
- * Get if the client is in the whitelist
- * returns false for an empty whitelist
- */
- bool config_get_client_whitelisted(GameModeConfig *self, const char *client);
- /*
- * Get if the client is in the blacklist
- */
- bool config_get_client_blacklisted(GameModeConfig *self, const char *client);
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