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GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded
and libgamemode
), and the client loaders (libgamemodeauto
and gamemode_client.h
) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd
for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now able to launch custom user defined plugins, and is intended to be expanded further, as there are a wealth of automation tasks one might want to apply.
Issues with GameMode should be reported here in the issues section, and not reported to Feral directly.
If your distribution already has GameMode packaged, it is preferable to install it directly from there. There are Solus and AUR packages already available.
GameMode depends on meson
for building and systemd
for internal communication. This repo contains a bootstrap.sh
script to allow for quick install to the user bus, but check meson_options.txt
for custom settings.
# Ubuntu
apt install meson libsystemd-dev pkg-config ninja-build git
# Arch
pacman -S meson systemd git
# Fedora
dnf install meson systemd-devel pkg-config git
wget https://github.com/FeralInteractive/gamemode/archive/1.0.tar.gz && tar -xvf 1.0.tar.gz
cd gamemode-1.0
./bootstrap.sh
After installing libgamemodeauto.so
simply preload it into the game:
LD_PRELOAD=/usr/\$LIB/libgamemodeauto.so ./game
Or edit the steam launch options:
LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so %command%
Please note the backslash here in \$LIB
is required.
Developers can build the request directly into an app. Note that none of these client methods force your users to have the daemon installed or running - they will safely no-op if the host is missing.
// Manually with error checking
#include "gamemode_client.h"
if( gamemode_request_start() < 0 ) {
fprintf( stderr, "gamemode request failed: %s\n", gamemode_error_string() );
}
/* run game... */
gamemode_request_end(); // Not required, gamemoded can clean up after game exits
// Automatically on program start and finish
#define GAMEMODE_AUTO
#include "gamemode_client.h"
Or, distribute libgamemodeauto.so
and either add -lgamemodeauto
to your linker arguments, or add it to an LD_PRELOAD in a launch script.
gamemoded runs in the background, activates game mode on request, refcounts and also checks caller PID lifetime. Accepts -d
(daemonize) and -l
(log to syslog).
libgamemode is an internal library used to dispatch requests to the daemon. Note: libgamemode
should never be linked with directly.
libgamemodeauto is a simple dynamic library that automatically requests game mode when loaded. Useful to LD_PRELOAD
into any game as needed.
gamemode_client.h is as single header lib that lets a game request game mode and handle errors.
The daemon can currently be configured using a gamemode.ini
file in /usr/share/gamemode/
. gamemode.ini is an example of what this file would look like, with explanations for all the variables.
The file parsing uses inih.
Pull requests must match with the coding style found in the .clang-format
file, please run this before commiting:
clang-format -i $(find . -name '*.[ch]' -not -path "*subprojects/*")
Feral Interactive
See the contributors section for an extended list of contributors.
Copyright © 2018 Feral Interactive
GameMode is available under the terms of the BSD 3-Clause License (Revised)