daemon_config.h 3.4 KB

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  1. /*
  2. Copyright (c) 2017-2018, Feral Interactive
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are met:
  6. * Redistributions of source code must retain the above copyright notice,
  7. this list of conditions and the following disclaimer.
  8. * Redistributions in binary form must reproduce the above copyright
  9. notice, this list of conditions and the following disclaimer in the
  10. documentation and/or other materials provided with the distribution.
  11. * Neither the name of Feral Interactive nor the names of its contributors
  12. may be used to endorse or promote products derived from this software
  13. without specific prior written permission.
  14. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  15. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  16. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  17. ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  18. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  19. CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  20. SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  21. INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  22. CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  23. ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  24. POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <stdbool.h>
  28. /*
  29. * Maximum sizes values in a config list
  30. * In practice inih has a INI_MAX_LINE value of 200 so the length is just a safeguard
  31. */
  32. #define CONFIG_LIST_MAX 32
  33. #define CONFIG_VALUE_MAX 256
  34. /*
  35. * Opaque config context type
  36. */
  37. typedef struct GameModeConfig GameModeConfig;
  38. /*
  39. * Initialise a config
  40. */
  41. GameModeConfig *config_create(void);
  42. /*
  43. * Initialise a config
  44. * Must be called before using any config later config functions
  45. */
  46. void config_init(GameModeConfig *self);
  47. /*
  48. * Reload a config from disk
  49. * Thread safe to call
  50. */
  51. void config_reload(GameModeConfig *self);
  52. /*
  53. * Destroy a config
  54. * Invalidates the config
  55. */
  56. void config_destroy(GameModeConfig *self);
  57. /*
  58. * Get if the client is in the whitelist
  59. * returns false for an empty whitelist
  60. */
  61. bool config_get_client_whitelisted(GameModeConfig *self, const char *client);
  62. /*
  63. * Get if the client is in the blacklist
  64. */
  65. bool config_get_client_blacklisted(GameModeConfig *self, const char *client);
  66. /*
  67. * Get the frequency (in seconds) for the reaper thread
  68. */
  69. void config_get_reaper_thread_frequency(GameModeConfig *self, long *value);
  70. /*
  71. * Get a set of scripts to call when gamemode starts
  72. */
  73. void config_get_gamemode_start_scripts(GameModeConfig *self,
  74. char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX]);
  75. /*
  76. * Get a set of scripts to call when gamemode ends
  77. */
  78. void config_get_gamemode_end_scripts(GameModeConfig *self,
  79. char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX]);
  80. /*
  81. * Get the chosen default governor
  82. */
  83. void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX]);
  84. /*
  85. * Get the chosen desired governor
  86. */
  87. void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX]);
  88. /*
  89. * Get the chosen soft realtime behavior
  90. */
  91. void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VALUE_MAX]);