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- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "helpers.h"
- #include "logging.h"
- enum GPUVendor {
- Vendor_Invalid = 0,
- Vendor_NVIDIA = 0x10de,
- Vendor_AMD = 0x1002,
- Vendor_Intel = 0x8086
- };
- struct GameModeGPUInfo {
- enum GPUVendor vendor;
- int device;
- };
- static int apply_gpu_nvidia(bool apply)
- {
-
-
-
- if (apply) {
- } else {
- }
- return 0;
- }
- static int apply_gpu_amd(bool apply)
- {
-
-
-
-
- if (apply) {
- } else {
- }
- return 0;
- }
- int game_mode_identify_gpu(GameModeGPUInfo **info)
- {
- int status = 0;
-
- if (!info || *info)
- FATAL_ERROR("Invalid GameModeGPUInfo passed to %s", __func__);
-
- GameModeGPUInfo *new_info = malloc(sizeof(GameModeGPUInfo));
- memset(new_info, 0, sizeof(GameModeGPUInfo));
-
-
- *info = new_info;
- return status;
- }
- void game_mode_free_gpu(GameModeGPUInfo **info)
- {
-
- free(*info);
- *info = NULL;
- }
- int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply)
- {
- switch (info->vendor) {
- case Vendor_NVIDIA:
- return apply_gpu_nvidia(apply);
- case Vendor_AMD:
- return apply_gpu_amd(apply);
- default:
- break;
- }
-
- return 0;
- }
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