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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- /**
- * Simple daemon to allow user space programs to control the CPU governors
- *
- * The main process is responsible for bootstrapping the D-BUS daemon, caching
- * the initial governor settings, and then responding to requests over D-BUS.
- *
- * Clients register their pid(s) with the service, which are routinely checked
- * to see if they've expired. Once we reach our first actively registered client
- * we put the system into "game mode", i.e. move the CPU governor into a performance
- * mode.
- *
- * Upon exit, or when all clients have stopped running, we put the system back
- * into the default governor policy, which is invariably powersave or similar
- * on laptops. This ensures that the system is obtaining the maximum performance
- * whilst gaming, and allowed to sanely return to idle once the workload is
- * complete.
- */
- #define _GNU_SOURCE
- #include "config.h"
- #include "daemonize.h"
- #include "dbus_messaging.h"
- #include "gamemode.h"
- #include "gamemode_client.h"
- #include "logging.h"
- #include <getopt.h>
- #include <signal.h>
- #include <stdlib.h>
- #include <string.h>
- #include <systemd/sd-daemon.h>
- #include <unistd.h>
- #define USAGE_TEXT \
- "Usage: %s [-d] [-l] [-r] [-t] [-h] [-v]\n\n" \
- " -r, --request Request gamemode and pause\n" \
- " -s, --status Query the status of gamemode\n" \
- " -d, --daemonize Daemonize self after launch\n" \
- " -l, --log-to-syslog Log to syslog\n" \
- " -r, --test Run tests\n" \
- " -h, --help Print this help\n" \
- " -v, --version Print version\n" \
- "\n" \
- "See man page for more information.\n"
- #define VERSION_TEXT "gamemode version: v" GAMEMODE_VERSION "\n"
- static void sigint_handler(__attribute__((unused)) int signo)
- {
- LOG_MSG("Quitting by request...\n");
- sd_notify(0, "STATUS=GameMode is quitting by request...\n");
- /* Clean up nicely */
- game_mode_context_destroy(game_mode_context_instance());
- _Exit(EXIT_SUCCESS);
- }
- static void sigint_handler_noexit(__attribute__((unused)) int signo)
- {
- LOG_MSG("Quitting by request...\n");
- }
- /**
- * Main bootstrap entry into gamemoded
- */
- int main(int argc, char *argv[])
- {
- GameModeContext *context = NULL;
- /* Gather command line options */
- bool daemon = false;
- bool use_syslog = false;
- int opt = 0;
- /* Options struct for getopt_long */
- static struct option long_options[] = {
- { "daemonize", no_argument, 0, 'd' }, { "log-to-syslog", no_argument, 0, 'l' },
- { "request", no_argument, 0, 'r' }, { "test", no_argument, 0, 't' },
- { "status", no_argument, 0, 's' }, { "help", no_argument, 0, 'h' },
- { "version", no_argument, 0, 'v' }
- };
- static const char *short_options = "dls::r::tvh";
- while ((opt = getopt_long(argc, argv, short_options, long_options, 0)) != -1) {
- switch (opt) {
- case 'd':
- daemon = true;
- break;
- case 'l':
- use_syslog = true;
- break;
- case 's':
- switch (gamemode_query_status()) {
- case 0:
- LOG_MSG("gamemode is inactive\n");
- break;
- case 1:
- LOG_MSG("gamemode is active\n");
- break;
- case -1:
- LOG_ERROR("gamemode status request failed: %s\n", gamemode_error_string());
- exit(EXIT_FAILURE);
- default:
- LOG_ERROR("gamemode_query_status returned unexpected value 2\n");
- exit(EXIT_FAILURE);
- }
- exit(EXIT_SUCCESS);
- case 'r':
- if (gamemode_request_start() < 0) {
- LOG_ERROR("gamemode request failed: %s\n", gamemode_error_string());
- exit(EXIT_FAILURE);
- }
- switch (gamemode_query_status()) {
- case 2:
- LOG_MSG("gamemode request succeeded and is active\n");
- break;
- case 1:
- LOG_ERROR("gamemode request succeeded and is active but registration failed\n");
- exit(EXIT_FAILURE);
- case 0:
- LOG_ERROR("gamemode request succeeded but is not active\n");
- exit(EXIT_FAILURE);
- }
- // Simply pause and wait a SIGINT
- if (signal(SIGINT, sigint_handler_noexit) == SIG_ERR) {
- FATAL_ERRORNO("Could not catch SIGINT");
- }
- pause();
- // Explicitly clean up
- if (gamemode_request_end() < 0) {
- LOG_ERROR("gamemode request failed: %s\n", gamemode_error_string());
- exit(EXIT_FAILURE);
- }
- exit(EXIT_SUCCESS);
- case 't': {
- int status = game_mode_run_client_tests();
- exit(status);
- }
- case 'v':
- LOG_MSG(VERSION_TEXT);
- exit(EXIT_SUCCESS);
- case 'h':
- LOG_MSG(USAGE_TEXT, argv[0]);
- exit(EXIT_SUCCESS);
- default:
- fprintf(stderr, USAGE_TEXT, argv[0]);
- exit(EXIT_FAILURE);
- }
- }
- /* If syslog is requested, set it up with our process name */
- if (use_syslog) {
- set_use_syslog(argv[0]);
- }
- /* Daemonize ourselves first if asked */
- if (daemon) {
- daemonize(argv[0]);
- }
- /* Log a version message on startup */
- LOG_MSG("v%s\n", GAMEMODE_VERSION);
- /* Set up the game mode context */
- context = game_mode_context_instance();
- game_mode_context_init(context);
- /* Handle quits cleanly */
- if (signal(SIGINT, sigint_handler) == SIG_ERR) {
- FATAL_ERRORNO("Could not catch SIGINT");
- }
- if (signal(SIGTERM, sigint_handler) == SIG_ERR) {
- FATAL_ERRORNO("Could not catch SIGTERM");
- }
- /* Run the main dbus message loop */
- game_mode_context_loop(context);
- game_mode_context_destroy(context);
- /* Log we're finished */
- LOG_MSG("Quitting naturally...\n");
- sd_notify(0, "STATUS=GameMode is quitting naturally...\n");
- }
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