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- #ifndef _GOVERNORS_GAMEMODE_H_
- #define _GOVERNORS_GAMEMODE_H_
- // Store the initial governor state to be referenced later
- void update_initial_gov_state();
- // Get the initial governor state
- const char* get_initial_governor();
- // Sets all governors to a value, if null argument provided, will reset them back
- void set_governors( const char* value );
- #endif // _GOVERNORS_GAMEMODE_H_
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