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- /*
- Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "common-helpers.h"
- #include "common-logging.h"
- #include "common-pidfds.h"
- #ifdef USE_ELOGIND
- #include <elogind/sd-bus.h>
- #include <elogind/sd-daemon.h>
- #else
- #include <systemd/sd-bus.h>
- #include <systemd/sd-daemon.h>
- #endif
- #include <assert.h>
- #include <errno.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define GAME_PATH_PREFIX "/com/feralinteractive/GameMode/Games"
- /* maximum length of a valid game object path string:
- * The path prefix including \0 (sizeof), another '/', and 10 digits for uint32_t ('%u')*/
- #define GAME_PATH_MAX (sizeof(GAME_PATH_PREFIX) + 11)
- /* systemd dbus components */
- static sd_bus *bus = NULL;
- static sd_bus_slot *slot = NULL;
- /**
- * Clean up our private dbus state
- */
- static void clean_up(void)
- {
- if (slot) {
- sd_bus_slot_unref(slot);
- }
- slot = NULL;
- if (bus) {
- sd_bus_unref(bus);
- }
- bus = NULL;
- }
- /**
- * Handles the RegisterGame D-BUS Method
- */
- static int method_register_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_register(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the UnregisterGame D-BUS Method
- */
- static int method_unregister_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_unregister(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the QueryStatus D-BUS Method
- */
- static int method_query_status(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_query_status(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the RegisterGameByPID D-BUS Method
- */
- static int method_register_game_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = game_mode_context_register(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the UnregisterGameByPID D-BUS Method
- */
- static int method_unregister_game_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = game_mode_context_unregister(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the QueryStatusByPID D-BUS Method
- */
- static int method_query_status_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_query_status(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the RegisterGameByPIDFd D-BUS Method
- */
- static int method_register_game_by_pidfd(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int fds[2] = { -1, -1 };
- pid_t pids[2] = { 0, 0 };
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "hh", &fds[0], &fds[1]);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = pidfds_to_pids(fds, pids, 2);
- if (reply == 2)
- reply = game_mode_context_register(context, pids[0], pids[1]);
- else
- reply = -1;
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the UnregisterGameByPIDFd D-BUS Method
- */
- static int method_unregister_game_by_pidfd(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int fds[2] = { -1, -1 };
- pid_t pids[2] = { 0, 0 };
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "hh", &fds[0], &fds[1]);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = pidfds_to_pids(fds, pids, 2);
- if (reply == 2)
- reply = game_mode_context_unregister(context, pids[0], pids[1]);
- else
- reply = -1;
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the QueryStatusByPIDFd D-BUS Method
- */
- static int method_query_status_by_pidfd(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int fds[2] = { -1, -1 };
- pid_t pids[2] = { 0, 0 };
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "hh", &fds[0], &fds[1]);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = pidfds_to_pids(fds, pids, 2);
- if (reply == 2)
- reply = game_mode_context_query_status(context, pids[0], pids[1]);
- else
- reply = -1;
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the ClientCount D-BUS Property
- */
- static int property_get_client_count(sd_bus *local_bus, const char *path, const char *interface,
- const char *property, sd_bus_message *reply, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- GameModeContext *context = userdata;
- int count;
- count = game_mode_context_num_clients(context);
- return sd_bus_message_append_basic(reply, 'i', &count);
- }
- /**
- * Handles the Refresh Config request
- */
- static int method_refresh_config(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- GameModeContext *context = userdata;
- int status = game_mode_reload_config(context);
- return sd_bus_reply_method_return(m, "i", status);
- }
- static inline void game_object_bus_path(pid_t pid, char path[static GAME_PATH_MAX])
- {
- snprintf(path, GAME_PATH_MAX, GAME_PATH_PREFIX "/%u", (uint32_t)pid);
- }
- /**
- * Handles the List Games
- */
- static int method_list_games(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- GameModeContext *context = userdata;
- sd_bus_message *reply = NULL;
- unsigned int count;
- pid_t *clients;
- int r;
- r = sd_bus_message_new_method_return(m, &reply);
- if (r < 0)
- return r;
- r = sd_bus_message_open_container(reply, 'a', "(io)");
- if (r < 0)
- return r;
- clients = game_mode_context_list_clients(context, &count);
- for (unsigned int i = 0; i < count; i++) {
- char path[GAME_PATH_MAX] = {
- 0,
- };
- pid_t pid = clients[i];
- game_object_bus_path(pid, path);
- r = sd_bus_message_append(reply, "(io)", (int32_t)pid, path);
- if (r < 0)
- break;
- }
- free(clients);
- if (r < 0)
- return r;
- r = sd_bus_message_close_container(reply);
- if (r < 0)
- return r;
- return sd_bus_send(NULL, reply, NULL);
- }
- /* Signal emission helper */
- static void game_mode_client_send_game_signal(pid_t pid, bool new_game)
- {
- char path[GAME_PATH_MAX] = {
- 0,
- };
- int ret;
- game_object_bus_path(pid, path);
- ret = sd_bus_emit_signal(bus,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- new_game ? "GameRegistered" : "GameUnregistered",
- "io",
- (int32_t)pid,
- path);
- if (ret < 0)
- fprintf(stderr, "failed to emit signal: %s", strerror(-ret));
- (void)sd_bus_emit_properties_changed(bus,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- "ClientCount",
- NULL);
- }
- /* Emit GameRegistered signal */
- void game_mode_client_registered(pid_t pid)
- {
- game_mode_client_send_game_signal(pid, true);
- }
- /* Emit GameUnregistered signal */
- void game_mode_client_unregistered(pid_t pid)
- {
- game_mode_client_send_game_signal(pid, false);
- }
- /**
- * D-BUS vtable to dispatch virtual methods
- */
- /* This bit seems to be formatted differently by different clang-format versions */
- /* clang-format off */
- static const sd_bus_vtable gamemode_vtable[] = {
- SD_BUS_VTABLE_START(0),
- SD_BUS_PROPERTY("ClientCount", "i", property_get_client_count, 0,
- SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE),
- SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatus", "i", "i", method_query_status, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("RegisterGameByPID", "ii", "i", method_register_game_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatusByPID", "ii", "i", method_query_status_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("RegisterGameByPIDFd", "hh", "i", method_register_game_by_pidfd,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGameByPIDFd", "hh", "i", method_unregister_game_by_pidfd,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatusByPIDFd", "hh", "i", method_query_status_by_pidfd,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("RefreshConfig", "", "i", method_refresh_config, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("ListGames", "", "a(io)", method_list_games, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_SIGNAL("GameRegistered", "io", 0),
- SD_BUS_SIGNAL("GameUnregistered", "io", 0),
- SD_BUS_VTABLE_END
- };
- /**
- * Game Objects
- */
- static inline void pid_to_pointer(pid_t pid, void **pointer)
- {
- _Static_assert(sizeof (void *) >= sizeof (pid_t),
- "pointer type not large enough to store pid_t");
- *pointer = (void *) (intptr_t) pid;
- }
- static inline pid_t pid_from_pointer(const void *pointer)
- {
- return (pid_t) (intptr_t) pointer;
- }
- static int game_object_find(sd_bus *local_bus, const char *path, const char *interface,
- void *userdata, void **found, sd_bus_error *ret_error)
- {
- static const char prefix[] = GAME_PATH_PREFIX "/";
- const char *start;
- unsigned long int n;
- char *end;
- if (strncmp(path, prefix, strlen(prefix)) != 0)
- return 0;
- start = path + strlen(prefix);
- errno = 0;
- n = strtoul(start, &end, 10);
- if (start == end || errno != 0)
- return 0;
- pid_to_pointer((pid_t) n, found);
- return 1;
- }
- static int game_node_enumerator(sd_bus *local_bus, const char *path, void *userdata,
- char ***nodes,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- GameModeContext *context = userdata;
- unsigned int count;
- pid_t *clients;
- char **strv = NULL;
- clients = game_mode_context_list_clients(context, &count);
- strv = malloc (sizeof (char *) * (count + 1));
- for (unsigned int i = 0; i < count; i++) {
- char bus_path[GAME_PATH_MAX] = {0, };
- game_object_bus_path(clients[i], bus_path);
- strv[i] = strdup (bus_path);
- }
- strv[count] = NULL;
- *nodes = strv;
- free(clients);
- return 1;
- }
- /**
- * Handles the ProcessId property for Game objects
- */
- static int game_object_get_process_id(sd_bus *local_bus, const char *path, const char *interface,
- const char *property, sd_bus_message *reply, void *userdata,
- sd_bus_error *ret_error)
- {
- GameModeClient *client;
- GameModeContext *context;
- pid_t pid;
- int pv;
- int ret;
- pid = pid_from_pointer(userdata);
- context = game_mode_context_instance();
- client = game_mode_context_lookup_client(context, pid);
- pv = (int) pid;
- if (client == NULL) {
- return sd_bus_error_setf(ret_error,
- SD_BUS_ERROR_UNKNOWN_OBJECT,
- "No client registered with id '%d'", pv);
- }
- ret = sd_bus_message_append_basic(reply, 'i', &pv);
- game_mode_client_unref(client);
- return ret;
- }
- /**
- * Handles the Exectuable property for Game objects
- */
- static int game_object_get_executable(sd_bus *local_bus, const char *path, const char *interface,
- const char *property, sd_bus_message *reply, void *userdata,
- sd_bus_error *ret_error)
- {
- GameModeClient *client;
- GameModeContext *context;
- const char *exec;
- pid_t pid;
- int ret;
- pid = pid_from_pointer(userdata);
- context = game_mode_context_instance();
- client = game_mode_context_lookup_client(context, pid);
- if (client == NULL) {
- return sd_bus_error_setf(ret_error,
- SD_BUS_ERROR_UNKNOWN_OBJECT,
- "No client registered with id '%d'", (int) pid);
- }
- exec = game_mode_client_get_executable(client);
- ret = sd_bus_message_append_basic(reply, 's', exec);
- game_mode_client_unref(client);
- return ret;
- }
- /**
- * Handles the Requester property for Game objects
- */
- static int game_object_get_requester(sd_bus *local_bus, const char *path, const char *interface,
- const char *property, sd_bus_message *reply, void *userdata,
- sd_bus_error *ret_error)
- {
- GameModeClient *client;
- GameModeContext *context;
- pid_t requester;
- pid_t pid;
- int ret;
- int pv;
- pid = pid_from_pointer(userdata);
- context = game_mode_context_instance();
- client = game_mode_context_lookup_client(context, pid);
- if (client == NULL) {
- return sd_bus_error_setf(ret_error,
- SD_BUS_ERROR_UNKNOWN_OBJECT,
- "No client registered with id '%d'", (int) pid);
- }
- requester = game_mode_client_get_requester(client);
- pv = (int) requester;
- ret = sd_bus_message_append_basic(reply, 'i', &pv);
- game_mode_client_unref(client);
- return ret;
- }
- /**
- * Handles the Timestamp property for Game objects
- */
- static int game_object_get_timestamp(sd_bus *local_bus, const char *path, const char *interface,
- const char *property, sd_bus_message *reply, void *userdata,
- sd_bus_error *ret_error)
- {
- GameModeClient *client;
- GameModeContext *context;
- uint64_t timestamp;
- pid_t pid;
- int ret;
- pid = pid_from_pointer(userdata);
- context = game_mode_context_instance();
- client = game_mode_context_lookup_client(context, pid);
- if (client == NULL) {
- return sd_bus_error_setf(ret_error,
- SD_BUS_ERROR_UNKNOWN_OBJECT,
- "No client registered with id '%d'", (int) pid);
- }
- timestamp = game_mode_client_get_timestamp(client);
- ret = sd_bus_message_append_basic(reply, 't', ×tamp);
- game_mode_client_unref(client);
- return ret;
- }
- /* Same as above: this bit seems to be formatted differently by different clang-format versions */
- /* clang-format off */
- static const sd_bus_vtable game_vtable[] = {
- SD_BUS_VTABLE_START(0),
- SD_BUS_PROPERTY("ProcessId", "i", game_object_get_process_id, 0,
- SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE),
- SD_BUS_PROPERTY("Executable", "s", game_object_get_executable, 0,
- SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE),
- SD_BUS_PROPERTY("Requester", "i", game_object_get_requester, 0,
- SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE),
- SD_BUS_PROPERTY("Timestamp", "t", game_object_get_timestamp, 0,
- SD_BUS_VTABLE_PROPERTY_EMITS_CHANGE),
- SD_BUS_VTABLE_END
- };
- /* clang-format on */
- /**
- * Main process loop for the daemon. Run until quitting has been requested.
- */
- void game_mode_context_loop(GameModeContext *context)
- {
- /* Set up function to handle clean up of resources */
- atexit(clean_up);
- int ret = 0;
- /* Connect to the session bus */
- ret = sd_bus_open_user(&bus);
- if (ret < 0) {
- FATAL_ERROR("Failed to connect to the bus: %s\n", strerror(-ret));
- }
- /* Create the object to allow connections */
- ret = sd_bus_add_object_vtable(bus,
- &slot,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- gamemode_vtable,
- context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install GameMode object: %s\n", strerror(-ret));
- }
- ret = sd_bus_add_fallback_vtable(bus,
- &slot,
- GAME_PATH_PREFIX,
- "com.feralinteractive.GameMode.Game",
- game_vtable,
- game_object_find,
- context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install Game object: %s\n", strerror(-ret));
- }
- ret = sd_bus_add_node_enumerator(bus, &slot, GAME_PATH_PREFIX, game_node_enumerator, context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install Game object enumerator: %s\n", strerror(-ret));
- }
- /* Request our name */
- ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
- if (ret < 0) {
- FATAL_ERROR("Failed to acquire service name: %s\n", strerror(-ret));
- }
- LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
- sd_notifyf(0, "STATUS=%sGameMode is ready to be activated.%s\n", "\x1B[1;36m", "\x1B[0m");
- /* Now loop, waiting for callbacks */
- for (;;) {
- ret = sd_bus_process(bus, NULL);
- if (ret < 0) {
- FATAL_ERROR("Failure when processing the bus: %s\n", strerror(-ret));
- }
- /* We're done processing */
- if (ret > 0) {
- continue;
- }
- /* Wait for more */
- ret = sd_bus_wait(bus, (uint64_t)-1);
- if (ret < 0 && -ret != EINTR) {
- FATAL_ERROR("Failure when waiting on bus: %s\n", strerror(-ret));
- }
- }
- }
- struct GameModeIdleInhibitor {
- sd_bus *bus;
- unsigned int cookie;
- };
- /**
- * Attempts to inhibit the screensaver
- * Uses the "org.freedesktop.ScreenSaver" interface
- */
- GameModeIdleInhibitor *game_mode_create_idle_inhibitor(void)
- {
- sd_bus_message *msg = NULL;
- sd_bus *bus_local = NULL;
- sd_bus_error err = SD_BUS_ERROR_NULL;
- // Open the user bus
- int ret = sd_bus_open_user(&bus_local);
- if (ret < 0) {
- LOG_ERROR("Could not connect to user bus: %s\n", strerror(-ret));
- return NULL;
- }
- ret = sd_bus_call_method(bus_local,
- "org.freedesktop.ScreenSaver",
- "/org/freedesktop/ScreenSaver",
- "org.freedesktop.ScreenSaver",
- "Inhibit",
- &err,
- &msg,
- "ss",
- "com.feralinteractive.GameMode",
- "GameMode Activated");
- if (ret < 0) {
- LOG_ERROR(
- "Failed to call Inhibit on org.freedesktop.ScreenSaver: %s\n"
- "\t%s\n"
- "\t%s\n",
- strerror(-ret),
- err.name,
- err.message);
- sd_bus_close(bus_local);
- sd_bus_unrefp(&bus_local);
- return NULL;
- }
- // Read the reply
- unsigned int cookie = 0;
- ret = sd_bus_message_read(msg, "u", &cookie);
- if (ret < 0) {
- LOG_ERROR("Invalid response from Inhibit on org.freedesktop.ScreenSaver: %s\n",
- strerror(-ret));
- sd_bus_close(bus_local);
- sd_bus_unrefp(&bus_local);
- return NULL;
- }
- GameModeIdleInhibitor *inhibitor = malloc(sizeof(GameModeIdleInhibitor));
- if (inhibitor == NULL) {
- sd_bus_close(bus_local);
- sd_bus_unrefp(&bus_local);
- return NULL;
- }
- inhibitor->bus = bus_local;
- inhibitor->cookie = cookie;
- return inhibitor;
- }
- void game_mode_destroy_idle_inhibitor(GameModeIdleInhibitor *inhibitor)
- {
- sd_bus_message *msg = NULL;
- sd_bus_error err = SD_BUS_ERROR_NULL;
- if (inhibitor == NULL) {
- return;
- }
- int ret = sd_bus_call_method(inhibitor->bus,
- "org.freedesktop.ScreenSaver",
- "/org/freedesktop/ScreenSaver",
- "org.freedesktop.ScreenSaver",
- "UnInhibit",
- &err,
- &msg,
- "u",
- inhibitor->cookie);
- if (ret < 0) {
- LOG_ERROR(
- "Failed to call UnInhibit on org.freedesktop.ScreenSaver: %s\n"
- "\t%s\n"
- "\t%s\n",
- strerror(-ret),
- err.name,
- err.message);
- }
- sd_bus_close(inhibitor->bus);
- sd_bus_unrefp(&inhibitor->bus);
- free(inhibitor);
- }
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