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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "dbus_messaging.h"
- #include "daemonize.h"
- #include "gamemode.h"
- #include "logging.h"
- #include <stdlib.h>
- #include <systemd/sd-bus.h>
- #include <systemd/sd-daemon.h>
- /* systemd dbus components */
- static sd_bus *bus = NULL;
- static sd_bus_slot *slot = NULL;
- /**
- * Clean up our private dbus state
- */
- static void clean_up(void)
- {
- if (slot) {
- sd_bus_slot_unref(slot);
- }
- slot = NULL;
- if (bus) {
- sd_bus_unref(bus);
- }
- bus = NULL;
- }
- /**
- * Handles the RegisterGame D-BUS Method
- */
- static int method_register_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_register(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the UnregisterGame D-BUS Method
- */
- static int method_unregister_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_unregister(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the QueryStatus D-BUS Method
- */
- static int method_query_status(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_query_status(context, (pid_t)pid, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * Handles the RegisterGameByPID D-BUS Method
- */
- static int method_register_game_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = game_mode_context_register(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the UnregisterGameByPID D-BUS Method
- */
- static int method_unregister_game_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int reply = game_mode_context_unregister(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", reply);
- }
- /**
- * Handles the QueryStatus D-BUS Method
- */
- static int method_query_status_by_pid(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int callerpid = 0;
- int gamepid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_query_status(context, (pid_t)gamepid, (pid_t)callerpid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- /**
- * D-BUS vtable to dispatch virtual methods
- */
- static const sd_bus_vtable gamemode_vtable[] =
- { SD_BUS_VTABLE_START(0),
- SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatus", "i", "i", method_query_status, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("RegisterGameByPID", "ii", "i", method_register_game_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatusByPID", "ii", "i", method_query_status_by_pid,
- SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_VTABLE_END };
- /**
- * Main process loop for the daemon. Run until quitting has been requested.
- */
- void game_mode_context_loop(GameModeContext *context)
- {
- /* Set up function to handle clean up of resources */
- atexit(clean_up);
- int ret = 0;
- /* Connect to the session bus */
- ret = sd_bus_open_user(&bus);
- if (ret < 0) {
- FATAL_ERROR("Failed to connect to the bus: %s\n", strerror(-ret));
- }
- /* Create the object to allow connections */
- ret = sd_bus_add_object_vtable(bus,
- &slot,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- gamemode_vtable,
- context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install GameMode object: %s\n", strerror(-ret));
- }
- /* Request our name */
- ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
- if (ret < 0) {
- FATAL_ERROR("Failed to acquire service name: %s\n", strerror(-ret));
- }
- LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
- sd_notifyf(0, "STATUS=%sGameMode is ready to be activated.%s\n", "\x1B[1;36m", "\x1B[0m");
- /* Now loop, waiting for callbacks */
- for (;;) {
- ret = sd_bus_process(bus, NULL);
- if (ret < 0) {
- FATAL_ERROR("Failure when processing the bus: %s\n", strerror(-ret));
- }
- /* We're done processing */
- if (ret > 0) {
- continue;
- }
- /* Wait for more */
- ret = sd_bus_wait(bus, (uint64_t)-1);
- if (ret < 0 && -ret != EINTR) {
- FATAL_ERROR("Failure when waiting on bus: %s\n", strerror(-ret));
- }
- }
- }
- /**
- * Attempts to inhibit the screensaver
- * Uses the "org.freedesktop.ScreenSaver" interface
- */
- static unsigned int screensaver_inhibit_cookie = 0;
- int game_mode_inhibit_screensaver(bool inhibit)
- {
- const char *service = "org.freedesktop.ScreenSaver";
- const char *object_path = "/org/freedesktop/ScreenSaver";
- const char *interface = "org.freedesktop.ScreenSaver";
- const char *function = inhibit ? "Inhibit" : "UnInhibit";
- sd_bus_message *msg = NULL;
- sd_bus *bus_local = NULL;
- sd_bus_error err;
- memset(&err, 0, sizeof(sd_bus_error));
- int result = -1;
- // Open the user bus
- int ret = sd_bus_open_user(&bus_local);
- if (ret < 0) {
- LOG_ERROR("Could not connect to user bus: %s\n", strerror(-ret));
- return -1;
- }
- if (inhibit) {
- ret = sd_bus_call_method(bus_local,
- service,
- object_path,
- interface,
- function,
- &err,
- &msg,
- "ss",
- "com.feralinteractive.GameMode",
- "GameMode Activated");
- } else {
- ret = sd_bus_call_method(bus_local,
- service,
- object_path,
- interface,
- function,
- &err,
- &msg,
- "u",
- screensaver_inhibit_cookie);
- }
- if (ret < 0) {
- LOG_ERROR(
- "Could not call %s on %s: %s\n"
- "\t%s\n"
- "\t%s\n",
- function,
- service,
- strerror(-ret),
- err.name,
- err.message);
- } else if (inhibit) {
- // Read the reply
- ret = sd_bus_message_read(msg, "u", &screensaver_inhibit_cookie);
- if (ret < 0) {
- LOG_ERROR("Failure to parse response from %s on %s: %s\n",
- function,
- service,
- strerror(-ret));
- } else {
- result = 0;
- }
- } else {
- result = 0;
- }
- sd_bus_unref(bus_local);
- return result;
- }
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