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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include <fcntl.h>
- #include <pwd.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <unistd.h>
- /**
- * Lookup the process environment for a specific variable or return NULL.
- * Requires an open directory FD from /proc/PID.
- */
- char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
- {
- char *environ = NULL;
- int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
- if (fd != -1) {
- FILE *stream = fdopen(fd, "r");
- if (stream) {
- /* Read every \0 terminated line from the environment */
- char *line = NULL;
- size_t len = 0;
- size_t pos = strlen(var) + 1;
- while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
- /* Find a match including the "=" suffix */
- if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
- environ = strndup(line + pos, len - pos);
- }
- free(line);
- fclose(stream);
- } else
- close(fd);
- }
- /* If found variable is empty, skip it */
- if (environ && !strlen(environ)) {
- free(environ);
- environ = NULL;
- }
- return environ;
- }
- /**
- * Lookup the home directory of the user in a safe way.
- */
- char *game_mode_lookup_user_home(void)
- {
- /* Try loading env HOME first */
- const char *home = secure_getenv("HOME");
- if (!home) {
- /* If HOME is not defined (or out of context), fall back to passwd */
- struct passwd *pw = getpwuid(getuid());
- if (!pw)
- return NULL;
- home = pw->pw_dir;
- }
- /* Try to allocate into our heap */
- return home ? strdup(home) : NULL;
- }
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