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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "daemon_config.h"
- #include "gamemode.h"
- #include "helpers.h"
- #include "logging.h"
- #include <errno.h>
- #include <sys/syscall.h>
- #include <unistd.h>
- /**
- * Define the syscall interface in Linux because it is missing from glibc
- */
- #ifndef IOPRIO_BITS
- #define IOPRIO_BITS (16)
- #endif
- #ifndef IOPRIO_CLASS_SHIFT
- #define IOPRIO_CLASS_SHIFT (13)
- #endif
- #ifndef IOPRIO_PRIO_MASK
- #define IOPRIO_PRIO_MASK ((1UL << IOPRIO_CLASS_SHIFT) - 1)
- #endif
- #ifndef IOPRIO_PRIO_CLASS
- #define IOPRIO_PRIO_CLASS(mask) ((mask) >> IOPRIO_CLASS_SHIFT)
- #endif
- #ifndef IOPRIO_PRIO_DATA
- #define IOPRIO_PRIO_DATA(mask) ((mask)&IOPRIO_PRIO_MASK)
- #endif
- #ifndef IOPRIO_PRIO_VALUE
- #define IOPRIO_PRIO_VALUE(class, data) (((class) << IOPRIO_CLASS_SHIFT) | data)
- #endif
- enum {
- IOPRIO_CLASS_NONE,
- IOPRIO_CLASS_RT,
- IOPRIO_CLASS_BE,
- IOPRIO_CLASS_IDLE,
- };
- enum {
- IOPRIO_WHO_PROCESS = 1,
- IOPRIO_WHO_PGRP,
- IOPRIO_WHO_USER,
- };
- static inline int ioprio_set(int which, int who, int ioprio)
- {
- return (int)syscall(SYS_ioprio_set, which, who, ioprio);
- }
- /**
- * Apply io priorities
- *
- * This tries to change the io priority of the client to a value specified
- * and can possibly reduce lags or latency when a game has to load assets
- * on demand.
- */
- void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
- {
- GameModeConfig *config = game_mode_config_from_context(self);
- LOG_MSG("Setting scheduling policies...\n");
- /*
- * read configuration "ioprio" (0..7)
- */
- int ioprio = (int)config_get_ioprio_value(config);
- if (IOPRIO_RESET_DEFAULT == ioprio) {
- LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
- ioprio = 0;
- } else if (IOPRIO_DONT_SET == ioprio) {
- return;
- } else {
- /* maybe clamp the value */
- int invalid_ioprio = ioprio;
- ioprio = CLAMP(0, 7, ioprio);
- if (ioprio != invalid_ioprio)
- LOG_ONCE(ERROR,
- "IO priority value %d invalid, clamping to %d\n",
- invalid_ioprio,
- ioprio);
- /* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
- ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
- }
- /*
- * Actually apply the io priority
- */
- int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
- if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
- if (0 == ioprio)
- LOG_MSG("Resetting client [%d] IO priority.\n", client);
- else
- LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
- } else {
- LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
- client,
- c,
- p,
- errno);
- }
- }
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