gamemode-proc.c 2.2 KB

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  1. /*
  2. Copyright (c) 2017-2019, Feral Interactive
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are met:
  6. * Redistributions of source code must retain the above copyright notice,
  7. this list of conditions and the following disclaimer.
  8. * Redistributions in binary form must reproduce the above copyright
  9. notice, this list of conditions and the following disclaimer in the
  10. documentation and/or other materials provided with the distribution.
  11. * Neither the name of Feral Interactive nor the names of its contributors
  12. may be used to endorse or promote products derived from this software
  13. without specific prior written permission.
  14. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  15. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  16. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  17. ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  18. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  19. CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  20. SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  21. INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  22. CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  23. ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  24. POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #define _GNU_SOURCE
  27. #include "gamemode.h"
  28. #include "helpers.h"
  29. #include <fcntl.h>
  30. #include <linux/limits.h>
  31. #include <unistd.h>
  32. /**
  33. * Opens the process environment for a specific PID and returns
  34. * a file descriptor to the directory /proc/PID. Doing it that way prevents
  35. * the directory going MIA when a process exits while we are looking at it
  36. * and allows us to handle fewer error cases.
  37. */
  38. procfd_t game_mode_open_proc(const pid_t pid)
  39. {
  40. char buffer[PATH_MAX];
  41. const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
  42. return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
  43. }
  44. /**
  45. * Closes the process environment.
  46. */
  47. int game_mode_close_proc(const procfd_t procfd)
  48. {
  49. return close(procfd);
  50. }