123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #define _GNU_SOURCE
- #include "gamemode.h"
- #include "helpers.h"
- #include "logging.h"
- #include <ctype.h>
- #include <fcntl.h>
- #include <stdlib.h>
- #include <unistd.h>
- /**
- * Detect if the process is a wine preloader process
- */
- bool game_mode_detect_wine_preloader(const char *exe)
- {
- return (strtail(exe, "/wine-preloader") || strtail(exe, "/wine64-preloader"));
- }
- /**
- * Detect if the process is a wine loader process
- */
- bool game_mode_detect_wine_loader(const char *exe)
- {
- return (strtail(exe, "/wine") || strtail(exe, "/wine64"));
- }
- /**
- * Attempt to resolve the exe for wine-preloader.
- * This function is used if game_mode_context_find_exe() identified the
- * process as wine-preloader. Returns NULL when resolve fails.
- */
- char *game_mode_resolve_wine_preloader(const pid_t pid)
- {
- char buffer[PATH_MAX];
- char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
- /* Open the directory, we are potentially reading multiple files from it */
- procfd_t proc_fd = game_mode_open_proc(pid);
- if (proc_fd == INVALID_PROCFD)
- goto fail_proc;
- /* Open the command line */
- int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
- if (fd != -1) {
- FILE *stream = fdopen(fd, "r");
- if (stream) {
- char *argv = NULL;
- size_t args = 0;
- int argc = 0;
- while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
- /* If we see the wine loader here, we have to use the next argument */
- if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
- continue;
- free(wine_exe); // just in case
- /* Check presence of the drive letter, we assume that below */
- wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
- }
- free(argv);
- fclose(stream);
- } else
- close(fd);
- }
- /* Did we get wine exe from cmdline? */
- if (wine_exe)
- LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
- else
- goto fail_cmdline;
- /* Open the process environment and find the WINEPREFIX */
- errno = 0;
- if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
- /* Lookup user home instead only if there was no error */
- char *home = NULL;
- if (errno == 0)
- home = game_mode_lookup_user_home();
- /* Append "/.wine" if we found the user home */
- if (home)
- wineprefix = safe_snprintf(buffer, "%s/.wine", home);
- /* Cleanup and check result */
- free(home);
- if (!wineprefix)
- goto fail_env;
- }
- /* Wine prefix was detected, log this for diagnostics */
- LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
- /* Convert Windows to Unix path separators */
- char *ix = wine_exe;
- while (ix != NULL)
- (ix = strchr(ix, '\\')) && (*ix++ = '/');
- /* Convert the drive letter to lcase because wine handles it this way in the prefix */
- wine_exe[0] = (char)tolower(wine_exe[0]);
- /* Convert relative wine exe path to full unix path */
- char *wine_path = buffered_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
- free(wine_exe);
- wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
- /* Fine? Successo? Fortuna! */
- if (wine_exe)
- LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
- else
- goto fail;
- error_cleanup:
- game_mode_close_proc(proc_fd);
- free(wineprefix);
- free(proc_path);
- return wine_exe;
- fail:
- LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
- goto error_cleanup;
- fail_cmdline:
- LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
- goto error_cleanup;
- fail_env:
- LOG_ERROR("Failed to access process environment in '%s': %s\n", proc_path, strerror(errno));
- goto error_cleanup;
- fail_proc:
- LOG_ERROR("Failed to access process data in '%s': %s\n", proc_path, strerror(errno));
- goto error_cleanup;
- }
|