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- /*
- Copyright (c) 2017-2019, Feral Interactive
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <stdbool.h>
- #include <sys/types.h>
- #define INVALID_PROCFD -1
- typedef int procfd_t;
- /**
- * Opaque types
- */
- typedef struct GameModeContext GameModeContext;
- typedef struct GameModeConfig GameModeConfig;
- /**
- * Return the singleton instance
- */
- GameModeContext *game_mode_context_instance(void);
- /**
- * Initialise the GameModeContext
- *
- * This is performed in a thread-safe fashion.
- */
- void game_mode_context_init(GameModeContext *self);
- /**
- * Destroy the previously initialised GameModeContext.
- *
- * This is performed in a thread safe fashion.
- */
- void game_mode_context_destroy(GameModeContext *self);
- /**
- * Register a new game client with the context
- *
- * @param pid Process ID for the remote client
- * @param requester Process ID for the remote requestor
- * @returns 0 if the request was accepted and the client could be registered
- * -1 if the request was accepted but the client could not be registered
- * -2 if the request was rejected
- */
- int game_mode_context_register(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Unregister an existing remote game client from the context
- *
- * @param pid Process ID for the remote client
- * @param requester Process ID for the remote requestor
- * @returns 0 if the request was accepted and the client existed
- * -1 if the request was accepted but the client did not exist
- * -2 if the request was rejected
- */
- int game_mode_context_unregister(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Query the current status of gamemode
- *
- * @param pid Process ID for the remote client
- * @returns Positive if gamemode is active
- * 1 if gamemode is active but the client is not registered
- * 2 if gamemode is active and the client is registered
- * -2 if this requester was rejected
- */
- int game_mode_context_query_status(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Query the config of a gamemode context
- *
- * @param context A gamemode context
- * @returns Configuration from the gamemode context
- */
- GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
- /** gamemode-env.c
- * Provides internal API functions specific to working environment
- * variables.
- */
- char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
- char *game_mode_lookup_user_home(void);
- /** gamemode-ioprio.c
- * Provides internal API functions specific to adjusting process
- * IO priorities.
- */
- void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client);
- /** gamemode-proc.c
- * Provides internal API functions specific to working with process
- * environments.
- */
- procfd_t game_mode_open_proc(const pid_t pid);
- int game_mode_close_proc(const procfd_t procfd);
- /** gamemode-sched.c
- * Provides internal API functions specific to adjusting process
- * scheduling.
- */
- void game_mode_apply_renice(const GameModeContext *self, const pid_t client);
- void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
- /** gamemode-wine.c
- * Provides internal API functions specific to handling wine
- * prefixes.
- */
- bool game_mode_detect_wine_loader(const char *exe);
- bool game_mode_detect_wine_preloader(const char *exe);
- char *game_mode_resolve_wine_preloader(const pid_t pid);
- /** gamemode-tests.c
- * Provides a test suite to verify gamemode behaviour
- */
- int game_mode_run_client_tests(void);
- /** gamemode-gpu.c
- * Provides internal APU functions to apply optimisations to gpus
- */
- typedef struct GameModeGPUInfo GameModeGPUInfo;
- int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info);
- void game_mode_free_gpu(GameModeGPUInfo **info);
- int game_mode_apply_gpu(const GameModeGPUInfo *info);
- int game_mode_get_gpu(GameModeGPUInfo *info);
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