123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 |
- /*
- Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <stdbool.h>
- #include <stdint.h>
- #include <sys/types.h>
- #define INVALID_PROCFD -1
- typedef int procfd_t;
- /**
- * Opaque types
- */
- typedef struct GameModeContext GameModeContext;
- typedef struct GameModeConfig GameModeConfig;
- typedef struct GameModeClient GameModeClient;
- /**
- * GameModeClient related functions
- */
- /**
- * Decrement the usage count of client.
- */
- void game_mode_client_unref(GameModeClient *client);
- /**
- * Increment the usage count of client.
- */
- void game_mode_client_ref(GameModeClient *client);
- /**
- * The process identifier of the client.
- */
- pid_t game_mode_client_get_pid(GameModeClient *client);
- /**
- * The path to the executable of client.
- */
- const char *game_mode_client_get_executable(GameModeClient *client);
- /**
- * The process identifier of the requester.
- */
- pid_t game_mode_client_get_requester(GameModeClient *client);
- /**
- * The time that game mode was requested for the client.
- */
- u_int64_t game_mode_client_get_timestamp(GameModeClient *client);
- /**
- * Return the singleton instance
- */
- GameModeContext *game_mode_context_instance(void);
- /**
- * Initialise the GameModeContext
- *
- * This is performed in a thread-safe fashion.
- */
- void game_mode_context_init(GameModeContext *self);
- /**
- * Destroy the previously initialised GameModeContext.
- *
- * This is performed in a thread safe fashion.
- */
- void game_mode_context_destroy(GameModeContext *self);
- /**
- * Query the number of currently registered clients.
- *
- * @returns The number of clients. A number > 0 means that gamemode is active.
- */
- int game_mode_context_num_clients(GameModeContext *self);
- /**
- * List the currently active clients.
- * @param out holds the number of active clients.
- *
- * @returns A array of pid_t or NULL if there are no active clients.
- */
- pid_t *game_mode_context_list_clients(GameModeContext *self, unsigned int *count);
- /**
- * Lookup up information about a client via the pid;
- *
- * @returns A pointer to a GameModeClient struct or NULL in case no client
- * with the corresponding id could be found. Adds a reference to
- * GameModeClient that needs to be released.
- */
- GameModeClient *game_mode_context_lookup_client(GameModeContext *self, pid_t client);
- /**
- * Register a new game client with the context
- *
- * @param pid Process ID for the remote client
- * @param requester Process ID for the remote requestor
- * @returns 0 if the request was accepted and the client could be registered
- * -1 if the request was accepted but the client could not be registered
- * -2 if the request was rejected
- */
- int game_mode_context_register(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Unregister an existing remote game client from the context
- *
- * @param pid Process ID for the remote client
- * @param requester Process ID for the remote requestor
- * @returns 0 if the request was accepted and the client existed
- * -1 if the request was accepted but the client did not exist
- * -2 if the request was rejected
- */
- int game_mode_context_unregister(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Query the current status of gamemode
- *
- * @param pid Process ID for the remote client
- * @returns Positive if gamemode is active
- * 1 if gamemode is active but the client is not registered
- * 2 if gamemode is active and the client is registered
- * -2 if this requester was rejected
- */
- int game_mode_context_query_status(GameModeContext *self, pid_t pid, pid_t requester);
- /**
- * Query the config of a gamemode context
- *
- * @param context A gamemode context
- * @returns Configuration from the gamemode context
- */
- GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
- /*
- * Reload the current configuration
- */
- int game_mode_reload_config(GameModeContext *context);
- /** gamemode-ioprio.c
- * Provides internal API functions specific to adjusting process
- * IO priorities.
- */
- int game_mode_get_ioprio(const pid_t client);
- void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected);
- /** gamemode-sched.c
- * Provides internal API functions specific to adjusting process
- * scheduling.
- */
- int game_mode_get_renice(const pid_t client);
- void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int expected);
- void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
- /** gamemode-wine.c
- * Provides internal API functions specific to handling wine
- * prefixes.
- */
- char *game_mode_resolve_wine_preloader(const char *exe, const pid_t pid);
- /** gamemode-tests.c
- * Provides a test suite to verify gamemode behaviour
- */
- int game_mode_run_client_tests(void);
- /** gamemode-gpu.c
- * Provides internal APU functions to apply optimisations to gpus
- */
- typedef struct GameModeGPUInfo GameModeGPUInfo;
- int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info);
- void game_mode_free_gpu(GameModeGPUInfo **info);
- int game_mode_apply_gpu(const GameModeGPUInfo *info);
- int game_mode_get_gpu(GameModeGPUInfo *info);
- /** gamemode-cpu.c
- * Provides internal functions to apply optimisations to cpus
- */
- typedef struct GameModeCPUInfo GameModeCPUInfo;
- int game_mode_initialise_cpu(GameModeConfig *config, GameModeCPUInfo **info);
- void game_mode_free_cpu(GameModeCPUInfo **info);
- void game_mode_reconfig_cpu(GameModeConfig *config, GameModeCPUInfo **info);
- int game_mode_park_cpu(const GameModeCPUInfo *info);
- int game_mode_unpark_cpu(const GameModeCPUInfo *info);
- void game_mode_apply_core_pinning(const GameModeCPUInfo *info, const pid_t client,
- const bool be_silent);
- void game_mode_undo_core_pinning(const GameModeCPUInfo *info, const pid_t client);
- /** gamemode-dbus.c
- * Provides an API interface for using dbus
- */
- typedef struct GameModeIdleInhibitor GameModeIdleInhibitor;
- void game_mode_context_loop(GameModeContext *context) __attribute__((noreturn));
- GameModeIdleInhibitor *game_mode_create_idle_inhibitor(void);
- void game_mode_destroy_idle_inhibitor(GameModeIdleInhibitor *inhibitor);
- void game_mode_client_registered(pid_t);
- void game_mode_client_unregistered(pid_t);
|