Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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@ -63,7 +63,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{ 0x25, SvcGetThreadId },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo }
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{ 0x29, SvcGetInfo },
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{ 0x32, SvcSetThreadActivity }
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};
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this.Ns = Ns;
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