Implement SULD shader instruction (#1117)
* Implement SULD shader instruction * Some nits
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@ -207,6 +207,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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UpdateRenderTargets();
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}
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/// <summary>
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/// Gets a texture descriptor used on the compute pipeline.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="handle">Shader "fake" handle of the texture</param>
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/// <returns>The texture descriptor</returns>
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public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
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{
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return _cpBindingsManager.GetTextureDescriptor(state, 0, handle);
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}
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/// <summary>
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/// Gets a texture descriptor used on the graphics pipeline.
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/// </summary>
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