Implement SULD shader instruction (#1117)
* Implement SULD shader instruction * Some nits
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@ -280,6 +280,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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return GetOperandVarType((AstOperand)operation.GetSource(0));
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}
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else if (operation is AstTextureOperation texOp &&
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(texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore))
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{
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return texOp.Format.GetComponentType();
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}
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return GetDestVarType(operation.Inst);
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}
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