End empty gl queries before returning them to the pool. (#1806)
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@ -44,14 +44,17 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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GL.BeginQuery(_type, Query);
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}
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public unsafe void End()
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public unsafe void End(bool withResult)
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{
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GL.EndQuery(_type);
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GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
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if (withResult)
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{
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GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
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Marshal.WriteInt64(_bufferMap, -1L);
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GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
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Marshal.WriteInt64(_bufferMap, -1L);
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GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
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}
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}
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public bool TryGetResult(out long result)
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