End empty gl queries before returning them to the pool. (#1806)
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@ -107,13 +107,14 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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if (draws > 0)
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{
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_current.Complete();
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_current.Complete(true);
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_events.Enqueue(_current);
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_current.OnResult += resultHandler;
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}
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else
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{
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_current.Complete(false);
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_current.Dispose();
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resultHandler(_current, 0);
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}
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