Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing * Better exception
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@ -114,6 +114,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0101110000101x", ShaderDecode.Shr_R);
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Set("1110111111110x", ShaderDecode.St_A);
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Set("110000xxxx111x", ShaderDecode.Tex);
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Set("1101111010111x", ShaderDecode.Tex_B);
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Set("1101111101001x", ShaderDecode.Texq);
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Set("1101100xxxxxxx", ShaderDecode.Texs);
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Set("1101101xxxxxxx", ShaderDecode.Tlds);
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