Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
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@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Gal
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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@@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
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case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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}
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throw new NotImplementedException(Format.ToString());
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