Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
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@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.A8B8G8R8:
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case GalTextureFormat.R32:
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case GalTextureFormat.ZF32:
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case GalTextureFormat.Z24S8:
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return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5:
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