System Time Offset Implementation (#1101)
* System Time Offset Implementation * Addressed @Thog's comments * Addressed JD's comments * Addressed @Thog's and @AcK77's comments * formatting correction
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@@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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@@ -9,6 +10,8 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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public static readonly TimeSpanType Zero = new TimeSpanType(0);
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private static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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public long NanoSeconds;
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public TimeSpanType(long nanoSeconds)
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@@ -21,6 +24,16 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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return NanoSeconds / NanoSecondsPerSecond;
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}
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public TimeSpanType AddSeconds(long seconds)
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{
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return new TimeSpanType(NanoSeconds + (seconds * NanoSecondsPerSecond));
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}
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public bool IsDaylightSavingTime()
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{
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return UnixEpoch.AddSeconds(ToSeconds()).ToLocalTime().IsDaylightSavingTime();
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}
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public static TimeSpanType FromSeconds(long seconds)
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{
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return new TimeSpanType(seconds * NanoSecondsPerSecond);
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